A propriety game based learning mobile game to learn object-oriented programming — Odyssey of Phoenix

Y. S. Wong, M. H. M. Yatim, Wee Hoe Tan
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引用次数: 15

Abstract

In order to understand the significant of object-oriented programming, a propriety game-based learning mobile game has been designed and develops as a learning tool to improve the student understanding toward object-oriented programming paradigm such as encapsulation, abstraction, inheritance and polymorphism. The proposed game is a 2D role-playing mobile game named Odyssey of Phonies that allow players to learn Object-Oriented programming in an easy and interaction platform. Players will play along the flow of each game world and they will learn object-oriented programming paradigm easily. A group of 20 undergraduate degree year 1 student had been selected to participate the pilot study to determine the proposed game is able to improve their understanding toward object-oriented programming paradigm and determine the significant different between the traditional teaching and traditional teaching with game-based learning approach. Thus, this paper is a case study of an academic who worked with game designers, game developer to design and develop a propriety game- based learning game for learning object-oriented programming.
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一款基于礼仪游戏学习面向对象编程的手机游戏——凤凰奥德赛
为了理解面向对象编程的重要意义,设计并开发了一款基于游戏的学习手游,作为一种学习工具,提高学生对封装、抽象、继承和多态等面向对象编程范式的理解。该游戏是一款2D角色扮演手机游戏,名为《奥德赛》(Odyssey of Phonies),允许玩家在一个简单的互动平台上学习面向对象的编程。玩家将沿着每个游戏世界的流程进行游戏,他们将轻松地学习面向对象的编程范式。一组20名本科一年级学生被选中参加试点研究,以确定所提出的游戏能够提高他们对面向对象编程范式的理解,并确定传统教学与传统教学与基于游戏的学习方法之间的显着差异。因此,本文是一个学者的案例研究,他与游戏设计师,游戏开发者一起设计和开发了一个基于游戏的学习游戏,用于学习面向对象的编程。
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