A Case-Based Reasoning Framework for Developing Agents Using Learning by Observation

Michael W. Floyd, B. Esfandiari
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引用次数: 34

Abstract

Most realistic environments are complex, partially observable and impose real-time constraints on agents operating within them. This paper describes a framework that allows agents to learn by observation in such environments. When learning by observation, agents observe an expert performing a task and learn to perform the same task based on those observations. Our framework aims to allow agents to learn in a variety of domains (physical or virtual) regardless of the behaviour or goals of the observed expert. To achieve this we ensure that there is a clear separation between the central reasoning system and any domain-specific information. We present case studies in the domains of obstacle avoidance, robotic arm control, simulated soccer and Tetris.
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基于案例的基于观察学习的智能体开发推理框架
大多数现实环境是复杂的,部分可观察的,并对在其中操作的代理施加实时约束。本文描述了一个允许智能体在这种环境中通过观察来学习的框架。当通过观察学习时,智能体观察专家执行任务,并根据这些观察学习执行相同的任务。我们的框架旨在允许代理在各种领域(物理或虚拟)中学习,而不管观察到的专家的行为或目标如何。为了实现这一点,我们确保在中央推理系统和任何特定于领域的信息之间有一个明确的分离。我们在避障、机械臂控制、模拟足球和俄罗斯方块等领域提出了案例研究。
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