Avatars rendering and its effect on perceived realism in Virtual Reality

Elena Molina, A. Jerez, Núria Pelechano Gómez
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引用次数: 2

Abstract

Immersive virtual environments have proven to be a plausible platform to be used by multiple disciplines to simulate different types of scenarios and situations at a low cost. When participants are immersed in a virtual environment experience presence, they are more likely to behave as if they were in the real world. Improving the level of realism should provide a more compelling scenario so that users will experience higher levels of presence, and thus be more likely to behave as if they were in the real world. This paper presents preliminary results of an experiment in which participants navigate through two versions of the same scenario with different levels of realism of both the environment and the avatars. Our current results, from a between subjects experiment, show that the reported levels of quality in the visualization are not significantly different, which means that other aspects of the virtual environment and/or avatars must be taken into account in order to improve the perceived level of realism.
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虚拟现实中虚拟形象的渲染及其对感知真实感的影响
沉浸式虚拟环境已被证明是一个可行的平台,可用于多个学科以低成本模拟不同类型的场景和情况。当参与者沉浸在虚拟环境中体验存在感时,他们更有可能表现得像在现实世界中一样。提高现实主义水平应该提供一个更引人注目的场景,这样用户就会体验到更高层次的存在感,从而更有可能像在现实世界中一样行事。本文介绍了一项实验的初步结果,在该实验中,参与者在具有不同程度的环境和虚拟角色的现实主义的相同场景的两个版本中导航。我们目前的结果,来自受试者之间的实验,表明报告的可视化质量水平没有显著差异,这意味着必须考虑到虚拟环境和/或化身的其他方面,以提高现实主义的感知水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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