Integrating social network concepts and game dynamics in innovation oriented collaboration systems

E. Almirall, S. Willmott, Albert A. Angehrn
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Abstract

In recent years important contributions have emerged from disciplines such as Social Network Analysis - SNA - providing new insights on how the social fabric within organizations and virtual communities develops and evolves. At the same time we have witnessed an explosion of tools and internet sites in the social networking area and later the rise of the social dimension of internet usage, which has been often labelled as “Web 2.0”. In many of these cases these new insights have not been integrated yet in the design of effective collaboration platforms, or they have been "wired" into systems providing few benefits to its users and with a limited impact on the collaboration dynamics such systems are supposed to support and enhance. In other cases, the integration of SNA-related concepts, techniques, and tools have not met the expectations in terms of providing additional stimuli to users to engage in mutually productive relationships, and innovation-enhancing exchanges or to provide new ways of successfully growing/enlarging new groups or communities. Games have a proven record creating value in fields like learning, providing not only opportunities for networking, but also means of interaction and relevant contexts where potentially successful ideas and relationships can develop and grow. In this paper we present and discuss a research framework for the integration of concepts and tools from both SNA and network games design in the specific context of a large EU-sponsored project called "Laboranova", whose aim is to explore the features of the next generation of innovation-enhancing systems for organisations and communities.
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在以创新为导向的协作系统中整合社会网络概念和游戏动力学
近年来,社会网络分析(Social Network Analysis, SNA)等学科做出了重要贡献,为组织和虚拟社区中的社会结构如何发展和演变提供了新的见解。与此同时,我们目睹了社交网络领域工具和网站的爆炸式增长,以及后来互联网使用的社交维度的兴起,这通常被称为“Web 2.0”。在许多情况下,这些新的见解还没有被集成到有效协作平台的设计中,或者它们已经被“连接”到系统中,为用户提供了很少的好处,并且对这些系统应该支持和增强的协作动态的影响有限。在其他情况下,与sna有关的概念、技术和工具的整合在为用户提供额外刺激以参与相互生产关系和促进创新的交流或提供成功发展/扩大新群体或社区的新方法方面没有达到预期。游戏在学习等领域创造价值的记录已被证实,它不仅提供了建立人际关系网的机会,还提供了互动的手段和相关的环境,使潜在的成功想法和关系得以发展和发展。在本文中,我们提出并讨论了一个研究框架,将SNA和网络游戏设计的概念和工具整合到一个名为“Laboranova”的大型欧盟赞助项目中,该项目旨在为组织和社区探索下一代创新增强系统的特征。
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