CrowdSR

Zhenxiao Luo, Zelong Wang, Jinyu Chen, Miao Hu, Yipeng Zhou, Tom Z. J. Fu, Di Wu
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引用次数: 6

Abstract

The prevalence of personal devices motivates the rapid development of crowdsourced livecast in recent years. However, there exists huge diversity of upstream bandwidth among amateur broadcasters. Moreover, the highest video quality that can be streamed is limited by the hardware configuration of broadcaster devices (e.g., 540p for low-end mobile devices). The above factors pose significant challenges to the ingestion of high-resolution live video streams, and result in poor quality-of-experience (QoE) for viewers. In this paper, we propose a novel live video ingest approach called CrowdSR for crowdsourced livecast. CrowdSR can transform a low-resolution video stream uploaded by weak devices into a high-resolution video stream via super-resolution, and then deliver the stream to viewers. CrowdSR can exploit crowdsourced high-resolution video patches from similar broadcasters to speedup model training. Different from previous work, our approach does not require any modification at the client side, and thus is more practical and easy to implement. Finally, we implement and evaluate CrowdSR by conducting a series of real-world experiments. The results show that CrowdSR significantly outperforms the baseline approaches by 0.42-1.09 dB in terms of PSNR and 0.006-0.014 in terms of SSIM.
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CrowdSR
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