{"title":"Kaleido: an environment for composing networked multimedia applications","authors":"A. Asthana, J. Sienicki, M. Srivastava","doi":"10.1109/HPDC.1997.626400","DOIUrl":null,"url":null,"abstract":"Kaleido is a system for flexible concurrent processing of multimedia flows where applications are decomposed into building blocks called \"active buffers\" whose computation and I/O requirements are characterized so as to allow reservation of CPU and bandwidth resources. The input and output ports of active buffers in a Kaleido application are connected by channels. The active buffers in an application may themselves be mapped either to a single compute node, or to multiple compute nodes connected by a network. The Kaleido runtime system software transparently handles the resulting local and remote channels by providing the abstraction of a distributed \"active backplane\". This \"active backplane\" also allows dynamic applications whose functional partitioning among compute nodes can be adapted to network, server, and terminal resources. The paper also describes I/O-centric hardware extensions that we have developed for efficient handling of concurrent multimedia streams in Kaleido.","PeriodicalId":243171,"journal":{"name":"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. The Sixth IEEE International Symposium on High Performance Distributed Computing (Cat. No.97TB100183)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPDC.1997.626400","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Kaleido is a system for flexible concurrent processing of multimedia flows where applications are decomposed into building blocks called "active buffers" whose computation and I/O requirements are characterized so as to allow reservation of CPU and bandwidth resources. The input and output ports of active buffers in a Kaleido application are connected by channels. The active buffers in an application may themselves be mapped either to a single compute node, or to multiple compute nodes connected by a network. The Kaleido runtime system software transparently handles the resulting local and remote channels by providing the abstraction of a distributed "active backplane". This "active backplane" also allows dynamic applications whose functional partitioning among compute nodes can be adapted to network, server, and terminal resources. The paper also describes I/O-centric hardware extensions that we have developed for efficient handling of concurrent multimedia streams in Kaleido.