Interactive simulation of surgical cuts

Daniel Bielser, M. Gross
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引用次数: 163

Abstract

Presents a framework for the interactive simulation of surgical cuts, such as those practiced in surgical treatment. Unlike most existing methods, our framework is based on tetrahedral volume meshes providing more topological flexibility. In order to keep the representation consistent, we apply adaptive subdivision schemes dynamically during the simulation. The detection of collisions between the surgical tool and the tissue is accomplished by using an axis-aligned bounding-box hierarchy which was adapted for deformable objects. For haptic rendering and feedback, we devised a mechanical scalpel model which accounts for the most important interaction forces between the scalpel and the tissue. The relaxation is computed using a localized, semi-implicit ODE (ordinary differential equation) solver. The achieved quality and performance of the presented framework is demonstrated using a human soft-tissue model.
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手术切口的交互式模拟
提出了一个框架的互动模拟手术切割,如那些在外科治疗实践。与大多数现有方法不同,我们的框架基于四面体体积网格,提供了更多的拓扑灵活性。为了保持表示的一致性,我们在仿真过程中动态地应用了自适应细分方案。检测手术工具和组织之间的碰撞是通过使用一个轴对齐的边界盒层次结构来完成的,该层次结构适用于可变形的物体。在触觉渲染和反馈方面,我们设计了一个机械手术刀模型,该模型考虑了手术刀与组织之间最重要的相互作用力。松弛是用一个局部的,半隐式的ODE(常微分方程)求解器计算的。使用人体软组织模型演示了所提出框架的质量和性能。
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