Gamify-IT – A Web-Based Gaming Platform for Software Engineering Education

Sandro Speth, Leon Hofmeister, Steffen Becker, Uwe Breitenbücher
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引用次数: 1

Abstract

Gamification has been increasingly applied to software engineering education in the past. The approaches vary from applying game elements on a conceptual phase in the course to using specific tools to engage the students more and support their learning goals. However, existing tools usually have game elements, such as quizzes or challenges, but do not provide a more computer game-like experience. Therefore, we try to raise the level of gamified learning experience to another level by proposing Gamify-IT. Gamify-IT is a Unity- and web-based game platform intended to help students learn software engineering. It follows an immersive role-play game characteristic where the students explore a world, find and solve minigames and clear dungeons with SE tasks. Lecturers can conFigure the worlds, e.g., to add content hints. Furthermore, they can add and conFigure minigames and dungeons to include exercises in a fully gamified way. Thereby, they customize their course in Gamify-IT to adapt the world very precisely to other materials such as lectures or exercises. Results of an evaluation of our initial prototype show that (i) students like to engage with the platform, (ii) students are motivated to learn when using Gamify-IT, and (iii) the minigames support students in understanding the learning objectives.
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Gamify-IT -软件工程教育的网络游戏平台
过去,游戏化越来越多地应用于软件工程教育。方法各不相同,从在课程的概念阶段应用游戏元素到使用特定的工具来吸引学生并支持他们的学习目标。然而,现有的工具通常有游戏元素,如测验或挑战,但不能提供更像电脑游戏的体验。因此,我们试图通过提出Gamify-IT,将游戏化学习体验的水平提升到另一个层次。Gamify-IT是一个基于Unity和web的游戏平台,旨在帮助学生学习软件工程。它遵循沉浸式角色扮演游戏的特点,学生探索世界,找到并解决小游戏,并通过SE任务清除地下城。讲师可以配置世界,例如,添加内容提示。此外,他们可以添加和配置迷你游戏和地下城,以完全游戏化的方式包含练习。因此,他们在Gamify-IT中定制课程,以使世界非常精确地适应其他材料,如讲座或练习。对我们最初原型的评估结果表明:(i)学生喜欢参与平台,(ii)学生在使用Gamify-IT时有学习的动力,(iii)小游戏支持学生理解学习目标。
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