Using Formal Game Design Methods to Embed Learning Outcomes into Game Mechanics and Avoid Emergent Behaviour

S. Grey, David Grey, N. Gordon, Jon Purdy
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引用次数: 8

Abstract

This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and game designers concerning the value of games as learning tools. The MDA model is introduced with a classic game- based example and a non-game based observation of human behaviour demonstrating a negative effect of extrinsic motivators (Pink, 2011) and the need to closely align or embed learning outcomes into game mechanics in order to deliver an effective learning experience. The MDA model will then be applied to create a game based learning experience with the goal of teaching some of the aspects of using source code control to groups of Computer Science students. First, clear aims in terms of learning outcomes for the game are set out. Following the learning outcomes, the iterative design process is explained with careful consideration and reflection on the impact of specific design decisions on the potential learning experience. The reasons those decisions have been made and where there may be conflict between mechanics contributing to learning and mechanics for reasons of gameplay are also discussed. The paper will conclude with an evaluation of results from a trial of computer science students and staff, and the perceived effectiveness of the game at delivering specific learning outcomes, and the approach for game design will be assessed.
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使用正式的游戏设计方法将学习结果嵌入游戏机制并避免突发行为
本文提供了一种受机制-动态-美学(MDA)模型(Hunicke et al., 2004)和基本四分体模型(Schell, 2008)启发设计基于游戏的学习体验的方法。基于游戏的学习是一种积极的社交学习体验,包括教师和游戏设计师关于游戏作为学习工具的价值的争论。MDA模型是通过一个经典的基于游戏的例子和一个非基于游戏的人类行为观察来介绍的,它展示了外在激励因素的负面影响(Pink, 2011),以及为了提供有效的学习体验,需要将学习结果紧密地结合或嵌入到游戏机制中。然后,MDA模型将被应用于创建一个基于游戏的学习体验,其目标是向计算机科学学生团体教授使用源代码控制的一些方面。首先,就游戏的学习结果设定明确的目标。根据学习结果,解释迭代设计过程,并仔细考虑和反思具体设计决策对潜在学习体验的影响。我们还讨论了做出这些决定的原因,以及促进学习的机制和基于玩法的机制之间可能存在的冲突。本文最后将对计算机科学学生和教职员工的试验结果进行评估,并评估游戏在提供特定学习成果方面的感知有效性,并评估游戏设计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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