Physically-based glare effects for digital images

G. Spencer, P. Shirley, Kurt Zimmerman, D. Greenberg
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引用次数: 170

Abstract

The physical mechanisms and physiological causes of glare in human vision are reviewed. These mechanisms are scattering in the cornea, lens, and retina, and diffraction in the coherent cell structures on the outer radial areas of the lens. This scattering and diffraction are responsible for the “bloom” and “flare lines” seen around very bright objects. The diffraction effects cause the “lenticular halo”. The quantitative models of these glare effects are reviewed, and an algorithm for using these models to add glare effects to digital images is presented. The resulting digital point-spread function is thus psychophysically based and can substantially increase the “perceived” dynamic range of computer simulations containing light sources. Finally, a perceptual test is presented that indicates these added glare effects increase the apparent brightness of light sources in digital images. CR
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数字图像基于物理的眩光效果
综述了人眼视觉中眩光产生的物理机制和生理原因。这些机制是角膜、晶状体和视网膜的散射,以及晶状体外径向区域相干细胞结构的衍射。这种散射和衍射是在非常明亮的物体周围看到的“绽放”和“耀斑线”的原因。衍射效应造成“透镜晕”。本文综述了这些眩光效应的定量模型,并提出了一种利用这些模型在数字图像中添加眩光效应的算法。由此产生的数字点扩散函数是基于心理物理的,可以大大增加包含光源的计算机模拟的“感知”动态范围。最后,提出了一个感知测试,表明这些附加的眩光效应增加了数字图像中光源的表观亮度。CR
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