{"title":"Research on VR Support Writing Learning at Dual Cyclic Theory","authors":"Xiaoli Zheng, Gang Yang, Hui Zhang, Qian Li","doi":"10.1109/ICET55642.2022.9944526","DOIUrl":null,"url":null,"abstract":"There are lack of problems in traditional writing teaching for real context experience and perception, and the virtual reality (VR) to support students support students' participation in enthusiasm and writing literacy. Therefore, the article has passed the use of quasi-experimental research, incorporates the five-cycle teaching concept, and randomly distributes 97 primary school students as experimental groups and control groups, in VR, PPT learning environment, and uses the lag sequence analysis method. Differences in the Interactive Effect of Classroom Teachers and Students in Different Learning Environments. The research results show that the VR-based writing learning environment can promote students' class interaction; the integration of dual cycle teaching concept has promoted VR in writing classroom applications, making teaching models and teaching technologies.","PeriodicalId":169051,"journal":{"name":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","volume":"184 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 2nd International Conference on Educational Technology (ICET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICET55642.2022.9944526","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
There are lack of problems in traditional writing teaching for real context experience and perception, and the virtual reality (VR) to support students support students' participation in enthusiasm and writing literacy. Therefore, the article has passed the use of quasi-experimental research, incorporates the five-cycle teaching concept, and randomly distributes 97 primary school students as experimental groups and control groups, in VR, PPT learning environment, and uses the lag sequence analysis method. Differences in the Interactive Effect of Classroom Teachers and Students in Different Learning Environments. The research results show that the VR-based writing learning environment can promote students' class interaction; the integration of dual cycle teaching concept has promoted VR in writing classroom applications, making teaching models and teaching technologies.