Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review

Yuchan Gao, Elisabeth R. Gee
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Abstract

The game-mediated second and foreign language (GML2) field investigates how games can be used in facilitating L2 teaching and learning. This review explores how researchers define and differentiate among GML2 practices. A total of 51 publications from 2010 to 2021 were analyzed, revealing that only 40% of the publications defined GML2 practices, with the majority focused on the use of educational games. A key recommendation is that scholars clearly define specific types of GML2 practices in their empirical and conceptual work to build a more coherent body of scholarship.
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定义游戏中介的第二语言和外语教学:综述
游戏介导的第二语言和外语(GML2)领域研究如何使用游戏来促进第二语言的教学。本综述探讨了研究人员如何定义和区分GML2实践。我们对2010年至2021年的51份出版物进行了分析,发现只有40%的出版物定义了GML2实践,其中大多数都集中在教育游戏的使用上。一个关键的建议是,学者们在他们的实证和概念性工作中明确定义GML2实践的具体类型,以建立一个更连贯的学术体系。
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