Enhancing Immersive User Experience Quality of StudoBot Telepresence Robots with Reinforcement Learning

K. N. Rajanikanth, Mohammed Rehab Sait, Sumukh R Kashi
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Abstract

The pandemic situation (Covid 19) brought new challenges in the education sector while simultaneously presenting unique opportunities for technology enabled services. The use of Mobile Robotic Telepresence systems in educational sector is promising as it provides means to significantly enhance the involvement and benefits to stakeholders involved in such interactions. An immersive user interaction with such a system depends on many aspects which are both static and dynamic. We approach the dynamic aspect of such interactions recognizing that the video and audio aspects of such a system will require fine tuning and adaptation. Closely related is the aspect of maintaining the necessary quality of network connection. Considering each of these aspects a reinforcement learning mechanism is incorporated to improve the overall user experience with such a system. A working system is built and experiments performed to demonstrate the effectiveness of the approach. Reward generation matrix, a crucial piece of data gathering from the environment, takes about 45 minutes, offline training time is less than a second, while the robot is able to cover the workspace in slightly less than a minute. The system is not limited to educational sector alone and provides a foundational framework to extend the concepts and principles to adjacent markets.
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强化学习增强StudoBot远程呈现机器人的沉浸式用户体验质量
新冠肺炎疫情给教育部门带来了新的挑战,同时也为技术服务提供了独特的机遇。在教育部门使用移动机器人远程呈现系统是有希望的,因为它提供了大大提高参与这种互动的利益相关者的参与和利益的手段。与这种系统的沉浸式用户交互取决于许多静态和动态方面。我们接近这种互动的动态方面,认识到这样一个系统的视频和音频方面将需要微调和适应。密切相关的是保持网络连接的必要质量方面。考虑到这些方面,一个强化学习机制被纳入其中,以改善这样一个系统的整体用户体验。建立了一个工作系统,并进行了实验,以证明该方法的有效性。奖励生成矩阵是从环境中收集的关键数据,大约需要45分钟,离线训练时间不到一秒,而机器人能够在不到一分钟的时间内覆盖工作空间。该制度不仅限于教育部门,而且为将概念和原则扩展到邻近市场提供了基础框架。
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