Part IV: runtime texture synthesis

S. Lefebvre
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引用次数: 2

Abstract

A typical texture synthesis algorithm takes as input a small example image and produces a much larger image resembling it within a few minutes. Such algorithms are extremely useful as off-line texture generators. However, once the texture is synthesized there is no other option than treating it as a regular image: It must be stored on the disk and loaded into the graphics hardware memory for rendering.
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第四部分:运行时纹理合成
典型的纹理合成算法将一个小的示例图像作为输入,并在几分钟内生成一个大得多的图像。这种算法作为离线纹理生成器非常有用。但是,一旦合成了纹理,就没有其他选择,只能将其作为常规图像处理:必须将其存储在磁盘上并加载到图形硬件内存中以进行渲染。
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