{"title":"Progressive Animation Sequences","authors":"P. Lee","doi":"10.1109/CGIV.2013.32","DOIUrl":null,"url":null,"abstract":"3D animations have been widely used in the movie and gaming industries. However, the huge storage requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network, etc.This study proposes a multiresolution representation for 3D animation. The results show that the coarse animation appears by using only 10% of the original faces. More detailed animation appears by using 80% of original faces, but only requires 3% of original storage space. Consequently, this approach enables a continuous level of detail for dynamic 3D mesh sequences.","PeriodicalId":342914,"journal":{"name":"2013 10th International Conference Computer Graphics, Imaging and Visualization","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 10th International Conference Computer Graphics, Imaging and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIV.2013.32","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

3D animations have been widely used in the movie and gaming industries. However, the huge storage requirements of dynamic mesh data make it difficult for a number of applications such as rendering, transmitting over a network, etc.This study proposes a multiresolution representation for 3D animation. The results show that the coarse animation appears by using only 10% of the original faces. More detailed animation appears by using 80% of original faces, but only requires 3% of original storage space. Consequently, this approach enables a continuous level of detail for dynamic 3D mesh sequences.
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渐进式动画序列
3D动画已经广泛应用于电影和游戏行业。然而,动态网格数据的巨大存储需求给渲染、网络传输等许多应用带来了困难。本研究提出了3D动画的多分辨率表示方法。结果表明,仅使用10%的原始人脸就能产生粗糙的动画。通过使用80%的原始人脸,呈现出更详细的动画,但只需要原始存储空间的3%。因此,这种方法可以为动态3D网格序列提供连续的细节。
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