A Gamification Approach for Distributed Agile Delivery

V. Sharma, Vikrant S. Kaulgud, Pradeepkumar Duraisamy
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引用次数: 11

Abstract

Large organizations need to be nimble in delivering software solutions for meeting rapidly changing business requirements and technology landscape. Following Agile principles of software development is a natural choice. However, to truly leverage the power of Agile, big organizations need to be able to utilize distributed teams effectively. Agile relies hugely on shared context and awareness among team members and this can become a stumbling block among such geographically dispersed teams. Moreover, in such large projects there is a need for incentivizing quick delivery of user stories so that the teams have a constructive sense of competition and are recognized in-process. Here, we describe a gamification based approach which promotes quicker completion and acceptance of user stories in such distributed Agile projects. Our approach captures important events from the development environment and then helps create project-wide awareness regarding the progress of different teams. A model of earning revenue for faster delivery of user stories is used to determine the leading team at the end of each sprint. This approach has been implemented in an Agile process guidance and awareness workbench that we are piloting within our organization.
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分布式敏捷交付的游戏化方法
大型组织需要灵活地交付软件解决方案,以满足快速变化的业务需求和技术环境。遵循软件开发的敏捷原则是一种自然的选择。然而,要真正利用敏捷的力量,大型组织需要能够有效地利用分布式团队。敏捷在很大程度上依赖于团队成员之间的共享环境和意识,这可能成为地理上分散的团队的绊脚石。此外,在这样的大型项目中,有必要激励快速交付用户故事,以便团队有建设性的竞争意识,并在过程中得到认可。在这里,我们描述了一种基于游戏化的方法,它可以促进这种分布式敏捷项目中用户故事的更快完成和接受。我们的方法从开发环境中捕获重要事件,然后帮助创建关于不同团队进展的项目范围的意识。为更快地交付用户故事而赚取收益的模型用于确定每个sprint结束时的领导团队。这种方法已经在敏捷过程指导和意识工作台中实现,我们正在组织中试用。
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