Towards visualising people's ecology of hybrid personal learning environments

G. Caldwell, Mark Bilandzic, M. Foth
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引用次数: 17

Abstract

Ambient media architecture can provide place-based collaborative learning experiences and pathways for social interactions that would not be otherwise possible. This paper is concerned with ways of enhancing peer-to-peer learning affordances in library spaces; how can the library facilitate the community of library users to learn from each other? We report on the findings of a study that employed a participatory design method where participants were asked to reflect and draw places, social networks, and activities that they use to work (be creative, productive), play (have fun, socialize, be entertained), and learn (acquire new information, knowledge, or skills). The results illustrate how informal learning -- learning outside the formal education system -- is facilitated by a personal selection of physical and socio-cultural environments, as well as online tools, platforms, and networks. This paper sheds light on participants' individually curated ecologies of their work, play, and learning related networks and the hybrid (physical and digital) nature of these places. These insights reveal opportunities for ambient media architecture to increase awareness of and connections between people's hybrid personal learning environments.
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朝向可视化人们的混合个人学习环境生态
环境媒体架构可以提供基于地点的协作学习体验和社会互动途径,否则这是不可能的。本文探讨了如何提高图书馆空间的点对点学习能力;图书馆如何促进图书馆用户社区相互学习?我们报告了一项研究的结果,该研究采用参与式设计方法,要求参与者反映和绘制他们用于工作(创造性,生产性),游戏(娱乐,社交,娱乐)和学习(获取新信息,知识或技能)的场所,社会网络和活动。研究结果表明,个人选择的自然环境和社会文化环境,以及在线工具、平台和网络,如何促进非正式学习(正规教育系统之外的学习)。本文揭示了参与者个人策划的与工作、娱乐和学习相关的网络生态,以及这些地方的混合(物理和数字)性质。这些见解揭示了环境媒体建筑增加人们混合个人学习环境之间的意识和联系的机会。
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