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Media in built environments: the technologies of mediatization 建筑环境中的媒介:媒介化技术
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682892
James Miller
Media are becoming constitutive elements of the built environment. From the perspective of mediatization theory, this paper explores the implications of such a claim, with the automobile as an illustrative case, which in turn leads to four observations concerning media and physical space, material and immaterial interfaces, media's simultaneous functions as means of infotainment/interaction/infrastructure and intelligent environments. Together, they point the way to a media-architectural approach.
媒体正在成为建筑环境的构成要素。本文从媒介化理论的角度,以汽车为例,探讨了这一主张的含义,并由此引出了媒体与物理空间、物质与非物质界面、媒体作为信息娱乐/交互/基础设施的同时功能和智能环境的四个方面的观察。它们共同为媒体架构方法指明了方向。
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引用次数: 2
Community is the message: viewing networked public displays through McLuhan's lens of figure and ground 社区是信息:通过麦克卢汉的人物和地面的镜头观看网络化的公共展示
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682891
Nemanja Memarovic, Marc Langheinrich, A. Fatah
Networked public displays are being portrayed as "a new communication medium for the 21st century", potentially having the same impact on society as radio, TV, and the Internet. In order to understand how this new medium can impact the society this paper uses a (small) part of Marshall McLuhan's media theory, i.e., the interplay between the figure - the medium - and the ground - the context in which the medium operates - and how the figure amplifies otherwise invisible effects of the ground. By analyzing environmental/urban research on interactions and processes in public spaces this paper infers the effects of the ground - public space - amplified through the figure - networked public displays - on its audience, showing why this new medium is fitted for affecting and enriching place-based communities. Overall, this paper contributes to the theory of networked urban/public displays and their use as a communication medium.
网络公共展示被描绘成“21世纪的一种新的传播媒介”,对社会的影响可能与广播、电视和互联网一样。为了理解这种新媒介如何影响社会,本文使用了马歇尔·麦克卢汉媒介理论的一小部分,即人物(媒介)与地面(媒介运作的环境)之间的相互作用,以及人物如何放大地面的无形影响。通过分析公共空间中相互作用和过程的环境/城市研究,本文推断了地面公共空间对其受众的影响,并通过数字网络公共展示放大了这种影响,说明了为什么这种新媒介适合影响和丰富基于场所的社区。总体而言,本文对网络化城市/公共展示及其作为传播媒介的应用理论做出了贡献。
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引用次数: 20
City bug report: urban prototyping as participatory process and practice 城市bug报告:作为参与式过程和实践的城市原型
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682896
Henrik Korsgaard, M. Brynskov
This paper explores the wider contexts of digital policy, transparency, digitisation and how this changes city administration and the role of the (digital) publics, using City Bug Report as a design case. Employing a mix between design research and action research, the authors exemplify and analyse elements of both the design process, the organizational, the political and technological contexts. They point to the role of researchers and designers in exploring and understanding digital elements of public space as not merely registering structures but also actively engaging in public discourse, providing critique and alternatives as much as solutions. Further research and challenges are discussed.
本文以《城市Bug报告》为设计案例,探讨了数字政策、透明度、数字化的更广泛背景,以及这将如何改变城市管理和(数字)公众的角色。采用设计研究和行动研究的混合方法,作者举例并分析了设计过程、组织、政治和技术背景的元素。他们指出,研究人员和设计师在探索和理解公共空间的数字元素时,不仅要记录结构,还要积极参与公共话语,提供批评和替代方案,就像提供解决方案一样。进一步的研究和挑战进行了讨论。
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引用次数: 33
Designing with the immaterial 用非物质进行设计
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682897
B. V. Berkel, Astrid Piber, Filippo Lodi
As a knowledge based practice UNStudio's approach is to link the practical experience within the demands of the global building market with a soft conceptual design and research approach, through which innovation constantly feeds back into and effectively interlaces practice with theory. UNStudio's approach to media content has developed into a tool that serves the purpose of enhancing specific qualities and architectural design parameters in order to add a communicative layer. The immaterial technology within the design is however not an isolated design task, but one of many design components, and therefore an integral element of the architectural system. The application of technology is understood to be similar to the computational methods that UNStudio employs as tools for designing, rather than generating design. Providing examples of this approach on different scales serves as a methodology for the investigation and underlines the process as a thread for the development of the design work, rather than merely presenting the results thereof.
作为一种基于知识的实践,UNStudio的方法是将全球建筑市场需求中的实践经验与软概念设计和研究方法联系起来,通过创新不断反馈并有效地将实践与理论相结合。UNStudio对媒体内容的处理方法已经发展成为一种工具,用于提高特定的质量和建筑设计参数,以增加交流层。然而,设计中的非物质技术并不是一个孤立的设计任务,而是许多设计组件之一,因此是建筑系统的一个组成部分。技术的应用被理解为类似于UNStudio用作设计工具的计算方法,而不是生成设计。在不同的尺度上提供这种方法的例子作为调查的方法论,并强调了作为设计工作发展的线索的过程,而不仅仅是展示其结果。
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引用次数: 1
Over the rainbow: information design for low-resolution urban displays 彩虹之上:低分辨率城市显示器的信息设计
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682886
Dietmar Offenhuber, Susanne Seitinger
To what extent can information be successfully communicated through a media façade and what are the relevant parameters? In this paper, we focus on the issue of information design for media façades, which is not often discussed separately. As a thought experiment, we propose homing in on this topic as a core domain for the deployment of low-resolution, ambient displays in the city. We discuss the advantages and limitations of five techniques for encoding information: color, movement, text, images, and shape. Though designers may not always be aiming to convey explicit information, onlookers may still seek additional layers of meaning and end-users may re-appropriate an infrastructure over time. Two examples from our recent practice, a series of single-pixel wayfinding beacons and a low-resolution media façade, serve to illustrate these techniques. By linking the broad notions of 'content' and 'meaning' to a set of purpose-driven and actionable parameters, we invite designers to scrutinize the low-level communication processes facilitated by media architecture.
在多大程度上,信息可以通过媒介传播成功,相关参数是什么?在本文中,我们关注的是媒体平台的信息设计问题,这是一个不经常单独讨论的问题。作为一个思想实验,我们建议将这个主题作为在城市中部署低分辨率环境显示器的核心领域。我们讨论了五种信息编码技术的优点和局限性:颜色、运动、文本、图像和形状。尽管设计师可能并不总是致力于传达明确的信息,但旁观者可能仍然会寻求额外的意义层,最终用户可能会随着时间的推移重新使用基础结构。我们最近的两个实践例子,一系列单像素寻路信标和低分辨率媒体farade,可以用来说明这些技术。通过将“内容”和“意义”的广泛概念与一系列目的驱动和可操作的参数联系起来,我们邀请设计师仔细检查媒体架构所促进的低级交流过程。
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引用次数: 27
DIY media architecture: open and participatory approaches to community engagement DIY媒体架构:社区参与的开放和参与式方法
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682893
G. Caldwell, M. Foth
Media architecture's combination of the digital and the physical can trigger, enhance, and amplify urban experiences. In this paper, we examine how to bring about and foster more open and participatory approaches to engage communities through media architecture by identifying novel ways to put some of the creative process into the hands of laypeople. We review technical, spatial, and social aspects of DIY phenomena with a view to better understand maker cultures, communities, and practices. We synthesise our findings and ask if and how media architects as a community of practice can encourage the 'open-sourcing' of information and tools allowing laypeople to not only participate but become active instigators of change in their own right. We argue that enabling true DIY practices in media architecture may increase citizen control. Seeking design strategies that foster DIY approaches, we propose five areas for further work and investigation. The paper begs many questions indicating ample room for further research into DIY Media Architecture.
媒体建筑将数字与实体相结合,可以触发、增强和放大城市体验。在本文中,我们研究了如何通过媒体架构带来和促进更开放和参与性的方法,通过确定新颖的方式将一些创作过程交给外行人。我们回顾了DIY现象的技术、空间和社会方面,以期更好地理解创客文化、社区和实践。我们综合了我们的发现,并询问媒体建筑师作为一个实践社区是否以及如何鼓励信息和工具的“开源”,允许外行人不仅参与,而且成为他们自己权利的积极发起者。我们认为,在媒体建筑中启用真正的DIY实践可能会增加公民的控制。为了寻求促进DIY方法的设计策略,我们提出了五个需要进一步工作和研究的领域。本文提出了许多问题,表明对DIY媒体建筑的进一步研究还有很大的空间。
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引用次数: 71
The empire state building and the roles of low-resolution media façades in a data society 帝国大厦和低分辨率媒体在数据社会中的角色
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682885
Dave Colangelo
Media façades and reactive architecture are playing an increasingly important role in media circulation and the experience of the city. The highly visible and data-reactive low-resolution displays of buildings like Toronto's CN Tower or New York's Empire State Building shape the texture, tempo, and legibility of the urban experience, an experience that is produced (and consumed) in a unique combination of on and offline activity. Emerging from histories of weather beacons and illuminated architecture, I argue that these expressive surfaces increase the ambivalence and contingency of the experience of the city, enabling the formation of temporary publics through public data visualizations that combine elements of democratized urbanism, critical debate, emotion, control, and commerce. Buildings with programmable LED media façades are also palpable substantiations of supermodernism, that is, of the irruption and imbrication of the "infoscape" and the cityscape, of urban informatics, information aesthetics, and mediated urbanism in architecture. Through historical research, social media analysis, and research-creation, this paper focuses on the specific case of the Empire State Building and reports on the relationships between information, public space, and architecture that are sustained and supported by low-resolution, expressive architectural façades. The paper ends with a discussion of the potential for art and activism for low-resolution digital architectural displays via two research-creation projects: In The Air Tonight (2014), a project created for the LED façade of the Ryerson Image Arts Centre in Toronto, and E-TOWER (2010), a project created for Toronto's CN Tower. Contribution to the Media Architecture community: Historical and functional case study of Empire State Building and investigation of low-resolution media façades as tools for commerce, critique, and civic development through social media and public data visualization.
媒介空间和反应性建筑在媒介流通和城市体验中扮演着越来越重要的角色。像多伦多的CN塔或纽约的帝国大厦这样的建筑的高可见性和数据反应性的低分辨率显示塑造了城市体验的质感、节奏和易读性,这种体验是在线上和线下活动的独特结合中产生(和消费)的。从气象信标和照明建筑的历史来看,我认为这些富有表现力的表面增加了城市体验的矛盾心理和偶然性,通过公共数据可视化,结合了民主化城市主义、批判性辩论、情感、控制和商业等元素,使临时公众得以形成。具有可编程LED媒体幕墙的建筑也是超现代主义的明显实体,即“信息景观”和城市景观,城市信息学,信息美学和建筑中中介的城市主义的破坏和融合。本文通过历史研究、社交媒体分析和研究创作,聚焦于帝国大厦的具体案例,并报道了信息、公共空间和建筑之间的关系,这些关系是由低分辨率、富有表现力的建筑立面维持和支持的。本文最后通过两个研究创作项目讨论了低分辨率数字建筑展示的艺术和行动主义潜力:为多伦多瑞尔森图像艺术中心的LED幕墙设计的“今夜在空中”(2014年)和为多伦多CN塔设计的“E-TOWER”(2010年)。对媒体建筑界的贡献:帝国大厦的历史和功能案例研究,以及通过社交媒体和公共数据可视化,将低分辨率媒体作为商业、批评和公民发展的工具的调查。
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引用次数: 3
Critical perspectives on media architecture: is it still possible to design projects without negatively affecting urban nighttime environments and will the future remain dynamic, bright and multi-colored? 媒体建筑的批判性观点:是否仍有可能在不影响城市夜间环境的情况下设计项目?未来是否仍将保持动态、明亮和多彩?
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682895
K. Zielinska-Dabkowska
Nowadays, due to advances in electrical devices, new digital media, lighting, information and communication technologies, cities are being used 24/7. The paper discusses critical aspects of Media Architecture in the context of public spaces as well as urban nighttime environments from the perspective of a practising lighting architect. The author examines recent issues of negative design approaches and presents proposals for improving future projects in the form of guiding principles. Additionally, to better illustrate the phenomenon, an attempt has been made to standardize terminology and to clarify the topic of Media Architecture in the context of artificial light used in the urban environment based on the author's practical and theoretical research work in the field.
如今,由于电子设备、新的数字媒体、照明、信息和通信技术的进步,城市正在被全天候使用。本文从实践照明建筑师的角度讨论了媒体建筑在公共空间和城市夜间环境中的关键方面。作者研究了负面设计方法的最新问题,并以指导原则的形式提出了改进未来项目的建议。此外,为了更好地说明这一现象,笔者在此领域的实践和理论研究工作的基础上,尝试标准化术语,并在城市环境中使用人造光的背景下澄清媒体建筑的主题。
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引用次数: 13
Urban echoes: adaptive and communicative urban lighting in the virtual and the real 城市回声:在虚拟和现实中自适应和交流的城市照明
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682888
H. Pihlajaniemi, Toni Österlund, A. Herneoja
New lighting technologies with means to control urban lighting pursuant to sensor data in real-time are approaching the market and design schemes. However, there is a lack of design tools for designing adaptive lighting without programming skills. In addition, the communicative potential of outdoor lighting in urban environments is unused. This paper presents a real-world demo of adaptive and communicative urban lighting, called Urban Echoes (UE). The paper focuses on: 1) the development and testing process of a novel design tool for adaptive urban lighting, and 2) the exploration of the design and realization process of UE, a temporary, adaptive and communicative park lighting system. In UE, park lighting reacted to park visitors' movements through a multi-agent system based adaptation process. The system was developed to produce a rich variety of dynamic lighting schemes, designed and simulated with the tool. In addition, UE visualised urban information with light patterns by user request on mobile devices.
根据传感器数据实时控制城市照明的新型照明技术正在走向市场和设计方案。然而,缺乏设计工具来设计没有编程技能的自适应照明。此外,城市环境中户外照明的交流潜力没有得到充分利用。本文介绍了一个现实世界的自适应和交流的城市照明演示,称为城市回声(UE)。本文的重点是:1)一种新的适应性城市照明设计工具的开发和测试过程;2)探索临时、适应性和交流性公园照明系统UE的设计和实现过程。在UE中,公园照明通过基于多智能体系统的适应过程对公园游客的运动做出反应。该系统的开发是为了产生丰富多样的动态照明方案,使用该工具进行设计和模拟。此外,UE还根据用户在移动设备上的要求,用灯光模式可视化城市信息。
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引用次数: 11
Situations of presence: reclaiming public space in the urban digital gallery 存在的情况:在城市数字画廊中回收公共空间
Pub Date : 2014-11-19 DOI: 10.1145/2682884.2682894
T. Toft
The article considers the urban digital gallery as an opportunity to reclaim public space from digital factors of spatial determinism in the media city. It considers the affective quality of urban digital artworks as interface between 'human' and 'technology'. The urban digital gallery is proposed to contribute to media architectural discourse by establishing situations of presence through which public space might be reclaimed, re-inhabited and re-evaluated.
本文认为城市数字画廊是一个从媒体城市空间决定论的数字因素中收回公共空间的机会。它认为城市数字艺术作品的情感品质是“人”与“技术”之间的界面。城市数字画廊被提议通过建立公共空间可能被回收、重新居住和重新评估的存在情境,为媒体建筑话语做出贡献。
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引用次数: 1
期刊
Media Architecture Biennale Conference
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