Monsters, fear and fun. Bringing creative methodologies into the higher education classroom to study children and childhood

R. Costa, Beatriz Roque, Vanessa Carreira
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引用次数: 1

Abstract

This paper addresses  the methodology of Design Thinking and its applicability as a creative methodology when teaching and learning Sociology of Childhood in a higher education context. Students were asked to develop an exercise in order to expand and deepen the theoretical and conceptual knowledge discussed in theoretical classes. Active and creative methodologies were specifically and purposefully designed to develop the ability to think critically about the problems presented, stimulating debate and sociological imagination. Inspired by the Mindshake Design Thinking Model Evolution 6², practical classes were organized and oriented towards specific techniques, namely the “Inspiration Board”, “Intent Statement” and “Insight Clustering”, following, respectively, the phases of exploration, data collection and analysis and interpretation of results. Illustration is given through the development of a research itinerary committed to think, discuss and creatively research the meanings of the “dark” and “darkness” of the night for children. Incorporating Design Thinking in the teaching and learning process in the field of social sciences, namely when researching children and childhood from a sociological perspective, proved to be a both fruitful and engaging tool both for teachers and students. 
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怪物,恐惧和乐趣。将创造性的方法引入高等教育课堂来研究儿童和童年
本文探讨了设计思维的方法论及其作为一种创造性方法论在高等教育儿童社会学教学中的适用性。学生们被要求开发一个练习,以扩大和深化理论课上讨论的理论和概念知识。积极和创造性的方法是专门和有目的地设计的,以培养批判性地思考所提出的问题的能力,激发辩论和社会学的想象力。受Mindshake Design Thinking Model Evolution 6²的启发,我们组织了实践课程,并针对具体的技术,即“灵感板”、“意图陈述”和“洞察力聚类”,分别遵循探索、数据收集和结果分析和解释的阶段。通过研究行程的发展来说明,致力于思考、讨论和创造性地研究孩子们夜晚的“黑暗”和“黑暗”的含义。将设计思维融入社会科学领域的教学过程,即从社会学的角度研究儿童和童年,对教师和学生来说都是一种富有成效和吸引人的工具。
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