{"title":"On 3-D Real-Time Perspective Generation from a Multiresolution Photo-Mosaic Data Base","authors":"Hooks J.T., Martinsen G.J., Devarajan V.","doi":"10.1006/cgip.1993.1025","DOIUrl":null,"url":null,"abstract":"<div><p>Photo-realistic texturing of computer-generated scenes by mapping a digitized terrain photograph on a three dimensional terrain elevation model has many real-time applications. Combat mission rehearsal, for instance, is enhanced by portraying geo-specific terrain. This paper addresses fundamental pixel processing requirements which result when display resolution limited, high quality, alias free perspective output imagery is sought and when a set of prefiltered multi-resolution texture maps is used. To this end, a perspective scene generation model is developed first. Then the ramifications of the real-time pixel processing requirements are determined when perspective eyepoint orientation and altitude are changed. Finally, a trade-off analysis is presented that characterizes the relationship between pixels per frame and the scaling factor used to form the multi-resolution imagery data base.</p></div>","PeriodicalId":100349,"journal":{"name":"CVGIP: Graphical Models and Image Processing","volume":"55 5","pages":"Pages 333-345"},"PeriodicalIF":0.0000,"publicationDate":"1993-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1006/cgip.1993.1025","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CVGIP: Graphical Models and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1049965283710254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Photo-realistic texturing of computer-generated scenes by mapping a digitized terrain photograph on a three dimensional terrain elevation model has many real-time applications. Combat mission rehearsal, for instance, is enhanced by portraying geo-specific terrain. This paper addresses fundamental pixel processing requirements which result when display resolution limited, high quality, alias free perspective output imagery is sought and when a set of prefiltered multi-resolution texture maps is used. To this end, a perspective scene generation model is developed first. Then the ramifications of the real-time pixel processing requirements are determined when perspective eyepoint orientation and altitude are changed. Finally, a trade-off analysis is presented that characterizes the relationship between pixels per frame and the scaling factor used to form the multi-resolution imagery data base.