Research on the Application and Optimization of Open Source Hardware and Programming in Education of Digital Media Art Design

Yuan-Ting Chen, Lingyun Zhou
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Abstract

In the wake of the convergence of transformation and technology in education of digital media art design, opensource hardware and programming coursesare receiving ever increasing attention from design majors and universities both at home and abroad. In this paper, the situation that various types of colleges related to design carry out teaching was analyzed, and then, the teaching design process of "open source hardware and programming" of digital media art was discussed, and the specific methods to optimize the teaching were summarized. In addition, the application types of open source hardware and programming in digital media art creation were explained on the basis of the previous creations by students, and the implementation situation of courses was summarized. In terms of teaching, it is concluded in this paper that: a) it is of necessity to set up majors and curriculum frameworks for the teaching of open source hardware and programming module suitable for professional digital media art design; b) the teaching methods and design that integrate art and technology should be carried outin accordance with the artistic background and professional quality of students; and c) the factor of creator is the core of interactive technology design, and the design element is the way in which a complex system interacts with the human, that is, human behavior.
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开源硬件与编程在数字媒体艺术设计教育中的应用与优化研究
随着数字媒体艺术设计教育转型与技术的融合,开源硬件与编程课程越来越受到国内外设计专业和高校的关注。本文分析了各类设计相关院校开展教学的情况,进而探讨了数字媒体艺术“开源硬件与编程”的教学设计过程,并总结了优化教学的具体方法。此外,在学生以往创作的基础上,阐述了开源硬件和编程在数字媒体艺术创作中的应用类型,并总结了课程实施情况。在教学方面,本文得出结论:a)有必要建立适合专业数字媒体艺术设计的开源硬件和编程模块的教学专业和课程框架;B)应根据学生的艺术背景和专业素质进行艺术与科技相结合的教学方法和设计;c)创造者因素是交互技术设计的核心,设计元素是复杂系统与人交互的方式,即人的行为。
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