Designing in the Wild: Problem-solving for specialized apparel and soft products

M. Strickfaden, Joyce Thomas
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Abstract

The aim of this paper is to propose and elaborate on the concept of designing in the wild theoretically and practically through a case study on an apparel system created for people working in the oil and gas industry. Through our explorations we elaborate on motivating factors for designing in the wild, offer some of the fundamental theories on problem-solving in design, and provide an overview of human-centred practices to compare and contrast these with designing in the wild. Naturally there are a myriad of different ways that designers can approach designing. They can take a designer-centric approach, an artifact-centric approach, use- or user-centric approach, or a combination of these. Typically, designers will select one of these approaches especially when creating ready-to-wear apparel, soft products, and accessories. For example, apparel and soft product designers are often expected to peruse the market, speculate on new styles, and forecast trends (both are generally artifact-centric approaches) with a vision to realizing designs that will be easily produced and sell well. Alternatively, designers who are involved in creating products for specialized markets such as design for disability or safety wear take more use- and user-centric approaches where there is a greater focus on the use environment (use-centric approach). Furthermore, user-centric approaches in apparel design have been popularized around sizing, scaling and fit to the human body, usually as the study of anthropometrics, which is interestingly also quite artifact-centric because designers are consulting databases and documents with numbers that indicate how apparel and soft products need to interface with bodies. These approaches to creating apparel and soft products have provided the domain with tools towards developing apparel that fit the shapes and needs of consumers, but not necessarily the expectations and desires within specialized product realms. With the growing needs for more specialized apparel and soft product design due to specific work situations and environments, aging demographics and people with special needs, and niche markets it is essential that a more holistic problem-solving approach and acknowledgement of the complexity of design scenarios be taken. Designing in the wild plays on the work of Callon and Rabeharisoa’s Research ‘in the wild’ and the reshaping of new social identities (2003). Like “research in the wild” designing in the wild offers various methods to get at and understand the complexity of human experiences including the nuanced relationships among person-apparel-environment. Designing in the wild takes a two-pronged approach: (1) where the designer is required to understand themselves to design better for others; and (2) where a more in-depth methodology for understanding others is employed. Consequently, designing in the wild focuses on a more complex understanding of authentic human behavior to design for the portable environments of apparel and soft product. Our results are a rich description of our case study, what designing in the wild is, and pointers on how to employ this approach when problem solving for specialized apparel and soft product design.
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野外设计:专业服装和软制品的问题解决
本文的目的是通过一个为石油和天然气行业工作人员创建的服装系统的案例研究,从理论上和实践上提出并阐述野外设计的概念。通过我们的探索,我们详细阐述了野外设计的激励因素,提供了一些解决设计问题的基本理论,并概述了以人为本的实践,将其与野外设计进行比较和对比。当然,设计师可以采用无数种不同的方式进行设计。它们可以采用以设计师为中心的方法、以工件为中心的方法、以用户或用户为中心的方法,或者这些方法的组合。通常,设计师会选择其中一种方法,尤其是在设计成衣、软产品和配饰时。例如,服装和软产品设计师经常被期望仔细研究市场,推测新的风格,并预测趋势(两者通常都是以人工制品为中心的方法),以实现易于生产和销售的设计。另外,参与为专门市场(如残疾人或安全服装设计)创造产品的设计师采取更多以使用和用户为中心的方法,更关注使用环境(以使用为中心的方法)。此外,服装设计中以用户为中心的方法已经在尺寸、比例和适合人体方面得到了普及,通常作为人体测量学的研究,有趣的是,这也是相当以人工制品为中心的,因为设计师们正在咨询数据库和文件,这些数据表明服装和软产品需要如何与人体相结合。这些创造服装和软产品的方法为该领域提供了开发适合消费者形状和需求的服装的工具,但不一定是专业产品领域的期望和愿望。由于特定的工作环境和环境、人口老龄化和有特殊需求的人群以及利基市场,对更专业的服装和软产品设计的需求不断增长,采取更全面的解决问题的方法和认识到设计方案的复杂性是至关重要的。《野外设计》借鉴了Callon和Rabeharisoa的《野外研究》和新社会身份的重塑(2003)。就像“野外研究”一样,野外设计提供了各种方法来获取和理解人类体验的复杂性,包括人-服装-环境之间的微妙关系。野外设计需要采取两种方法:(1)要求设计师了解自己,以便更好地为他人设计;(2)采用更深入的方法来理解他人。因此,野外设计侧重于对真实人类行为的更复杂理解,以设计服装和软产品的便携式环境。我们的结果是对我们的案例研究的丰富描述,什么是野外设计,以及如何在解决专业服装和软产品设计问题时使用这种方法的指导。
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