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Interdisciplinary Practice in Industrial Design最新文献

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Emerging materials fostering interdisciplinary collaboration in Materials Design 新兴材料促进材料设计的跨学科合作
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002978
Sofia Soledad Duarte Poblete, L. Anselmi, V. Rognoli
Materials Design is a recognized emerging and growing area in design practice and research that converges different fields and approaches to addressing a holistic perspective of materials in and for design. Therefore, it incorporates knowledge from various disciplines, like engineering and science. Direct interdisciplinary collaboration between engineers, scientists, artists and designers can benefit projects whose purpose is to bring innovation regarding materials and design. We assume this interdisciplinarity is a crucial practice for developing the emerging field of Materials Design with a sustainable and circular perspective. This article conveys the findings of an empirical collection of case studies on emerging materials and product design. The results demonstrate the sustainability and circularity orientations they present and different disciplinary cooperation to generate innovative outcomes. The authors examined ten European enterprises that present products driven by emerging materials from alternative sources to support the statement. The paper identifies and reflects on the importance and value of collaboration. It aims to disseminate knowledge about the field of Materials Design and intends to highlight that interdisciplinary collaboration in this area can be favourable for achieving a sustainable paradigm and more responsible production and consumption patterns.
材料设计是设计实践和研究中公认的新兴和不断发展的领域,它融合了不同的领域和方法,以解决设计中材料的整体观点。因此,它融合了不同学科的知识,如工程和科学。工程师、科学家、艺术家和设计师之间的直接跨学科合作可以使旨在带来材料和设计创新的项目受益。我们认为这种跨学科是发展新兴材料设计领域的关键实践,具有可持续和循环的视角。这篇文章传达了对新兴材料和产品设计的案例研究的实证收集的发现。结果显示了它们所呈现的可持续性和循环性取向,以及不同学科合作以产生创新成果。作者调查了十家欧洲企业,这些企业的产品由替代来源的新兴材料驱动,以支持这一说法。本文确定并反思了协作的重要性和价值。它的目的是传播关于材料设计领域的知识,并打算强调这一领域的跨学科合作有利于实现可持续的范例和更负责任的生产和消费模式。
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引用次数: 0
Machine Learning to Define Anthropometric Landmarks for Relevant Product Design 2D Blueprint Measures 机器学习定义相关产品设计二维蓝图测量的人体测量标志
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002965
Ahmed Baruwa, Susan L. Sokolowski, J. Searcy, Daniel Lowd
Functional designers use 3D body scan measurements to create 2D pattern blueprints, to develop products that size and fit bodies appropriately - to enable safety, comfort, and activity-related performance. To gather measures, surface anthropometric landmarks are critical, to enable accuracy and consistency between scans. However, many 3D scan databases do not include data with anthropometric landmarks, making bodies challenging to measure. Therefore, the purpose of this research was to develop a machine learning (ML) model for the automatic landmarking of 3D body scans from raw point clouds. A deep neural network model was developed, using the Civilian American and European Surface Anthropometry Resource (CAESAR) scan dataset (2002) for training. The model enabled 3D scans from any device that outputs in color to be used for landmark automation. Results of this work have also demonstrated that ML landmarking can enable bulk processing of 3D body scan point cloud data more efficiently compared to traditional manual landmarking methods.
功能设计师使用3D身体扫描测量来创建2D模式蓝图,以开发适当尺寸和适合身体的产品-以实现安全,舒适和与活动相关的性能。为了收集测量数据,表面人体测量标志至关重要,以确保扫描之间的准确性和一致性。然而,许多3D扫描数据库不包括人体测量标志的数据,这使得人体测量具有挑战性。因此,本研究的目的是开发一种机器学习(ML)模型,用于从原始点云中自动标记3D身体扫描。开发了一个深度神经网络模型,使用美国和欧洲民用表面人体测量资源(CAESAR)扫描数据集(2002)进行训练。该模型可以从任何设备进行3D扫描,输出颜色,用于地标自动化。这项工作的结果还表明,与传统的手动标记方法相比,机器学习标记可以更有效地批量处理3D身体扫描点云数据。
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引用次数: 0
Enhancing Patient Engagement: The Development of Mirror Therapy Tasks for Stroke Rehabilitation 增强患者参与:卒中康复镜像治疗任务的发展
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002018
Yu Hsiu Hung, Yu Ching Lin, Shan Song Yang, Yen Chen Liu
Background: Mirror therapy (MT) has been shown to improve upper extremity function in stroke rehabilitation. In MT, engaging patients in meaningful therapeutic exercise determines patients’ motivations and further the effectiveness of a rehabilitation program. The purpose of this study was to explore tasks that effectively enhance patient engagement in MT. Five participants with clinical and industrial design background were recruited to perform brainstorming activities for generating MT task ideas. All task ideas were evaluated by two rehabilitation specialists on the applicability based on the current MT protocol. Four task ideas (out of 74) were chosen by the two specialists and design recommendations were made for improving their feasibilities in MT. These ideas were: filling the blank with stamping tools (on magnetic board), spelling words with wooden letter dice, making patterns with black/white cubes, and making 3D shapes with clay. After identifying the potential task ideas, fifteen participants were recruited to assess the four developed MT tasks as well as five most-mentioned MT tasks in the literature using the User Engagement Scale (Short Form). One-way repeated measures ANOVA and pairwise comparisons were then conducted on participants’ rating scores. Results showed that participants’ rating scores for “filling the blank with stamping tools (on magnetic board)” as well as “making 3D shapes with clay” were significantly higher than those of five conventional MT tasks. The outcomes of the study benefit the communities of occupational therapy in the design of MT tasks.
背景:镜像疗法(MT)已被证明可以改善中风康复患者的上肢功能。在MT中,让患者参与有意义的治疗性运动决定了患者的动机,并进一步提高了康复计划的有效性。本研究的目的是探索有效提高患者在机器翻译任务中的参与度的任务。招募了五名具有临床和工业设计背景的参与者进行头脑风暴活动,以产生机器翻译任务的想法。在现有MT协议的基础上,由两名康复专家对所有任务思路的适用性进行评估。两位专家从74个任务创意中选出了四个,并提出了设计建议,以提高其在MT中的可行性。这些创意分别是:用冲压工具(在磁板上)填充空白,用木制字母骰子拼写单词,用黑白立方体制作图案,用粘土制作3D形状。在确定了潜在的任务想法后,我们招募了15名参与者,使用用户参与量表(简表)来评估四个已开发的机器翻译任务以及文献中最常提到的五个机器翻译任务。然后对参与者的评定得分进行单向重复测量方差分析和两两比较。结果表明,“用冲压工具(在磁板上)填充空白”和“用粘土制作3D形状”的评分得分显著高于5个传统MT任务。这项研究的结果有利于职业治疗团体设计MT任务。
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引用次数: 0
Studio as a Hub not a Home 工作室是中心而不是家
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002017
Paul Skaggs
The studio method of instruction, termed “the classroom of the future,” is receiving a great deal of attention in the academic media. MIT’s new engineering building, for instance, will have numerous studio-instruction classrooms. The National Science Foundation is also promoting studio instruction in engineering and the sciences. Industrial Design has been using the studio method of instruction for more than 40 years it is even mandated by our accrediting body National Association of Schools of Art and Design (NASAD). Because of this long history Industrial Design was asked to give a presentation about studio instruction to the Engineering faculty at BYU. The presentation focused on the principles of the studio class and where it works well and where it may not. What faculty and students’ responsibilities for a successful studio instruction? The interest and conversation that was generated from the presentation caused members of the Industrial Design faculty to reflect on our own history of studio instruction. Industrial design realized that the way we look at the studio experience has changed. Many of the principles that form the core of studio instruction have evolved as the design industry, design methods, students, and technologies have changed. As design educators we have experienced and struggled with these natural changes and how they have impacted studio classes and design students. As a result, we began to look at our methods to determine what the tradition from the arts and crafts past was and what is truly needed in design education today. Industrial Design had discovered that over time we had moved away from the student nesting workspace mentality of the traditional arts and crafts–based studio and toward the more current business model of the studio as a war room. The studio had moved away from a home to a hub for the students. This change has mirrored what is happening in the design industry as it has moved from focusing on tactical problem-solving skills to more strategic problem-finding and problem-defining skills. This paper outlines the history, basic principles, and focus of studio instruction and what has prompted the moving way from studio tradition.
被称为“未来课堂”的工作室教学方法正受到学术媒体的极大关注。例如,麻省理工学院的新工程大楼将有许多工作室教学教室。美国国家科学基金会也在推动工程和科学领域的工作室教学。工业设计已经使用了40多年的工作室教学方法,甚至被我们的认证机构国家艺术与设计学院协会(NASAD)授权。由于这个悠久的历史,工业设计被要求给杨百翰大学的工程学院做一个关于工作室教学的报告。演讲的重点是工作室课的原则,以及它在哪些方面有效,哪些方面可能不有效。教师和学生对成功的工作室教学有什么责任?演讲产生的兴趣和对话引起了工业设计学院成员对我们自己的工作室教学历史的反思。工业设计意识到我们看待工作室体验的方式已经改变。随着设计行业、设计方法、学生和技术的变化,构成工作室教学核心的许多原则也在不断发展。作为设计教育工作者,我们经历过这些自然变化,并与之斗争,以及它们如何影响工作室课程和设计专业的学生。因此,我们开始审视我们的方法,以确定过去的艺术和工艺传统是什么,以及今天的设计教育真正需要什么。工业设计发现,随着时间的推移,我们已经从传统的艺术和工艺工作室的学生嵌套工作空间的心态,转向了工作室作为作战室的更现代的商业模式。工作室已经从家庭搬到了学生的中心。这种变化反映了设计行业正在发生的事情,因为它已经从关注战术问题解决技能转向更多的战略问题发现和问题定义技能。本文概述了工作室教学的历史、基本原则和重点,以及促使工作室传统转变的原因。
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引用次数: 0
Design for the Real World: a look back at Papanek from the 21st Century 面向现实世界的设计:从21世纪回顾帕帕内克
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002010
Joyce Thomas, M. Strickfaden
This paper presents an overview of Victor Papanek’s book Design for the Real World (1971) from the perspective of current 3rd year industrial design students, members of GenZ, combined with the perspectives of the educators/authors who read the original edition of the book in the 70s and 80s. Students read individual chapters the 2019 edition of this book, wrote a critical review, and presented their overviews and findings in two lengthy class discussions that allowed them to ‘read’ the entire book. The perspectives of the students and educators (from very different generations) reveal an interesting story about the Austrian-born American designer and educator’s writings. In this paper we reveal the continued relevance and critically analyze Papanek’s writings by illustrating how his views on socially and environmentally responsible design live on.Taking his early design inspiration from Raymond Loewy, Papanek went on to study architecture with Frank Lloyd Wright. An early follower and ally of Buckminster Fuller, a designer and systems theorist, Papanek applied principles of socially responsible design, both in theory and practice ultimately working on collaborative projects with UNESCO and the World Health Organization. In Design for the Real World, Papanek professed his philosophy that objects or systems work as political tools for change. He became a controversial voice within that time frame as he declared that many consumer products were frivolous, excessive, and lacked basic functionality causing them to be recklessly dangerous to the users. His ideas seemed extreme, echoed by many other environmental philosophers at the time, at that point in history, but perhaps viewed from the 21st century seem prophetic. An advocate for responsible design, Papanek had visionary ideas on design theory. Papanek felt it was important to put the user first when designing. He spent time observing indigenous communities in developing countries, working directly with, and studying people of different cultures and backgrounds. Papanek designed for people with disabilities often in pursuit of a better world for all. He also addressed themes that have continue to be overlooked in design in the 21st century - inclusion, social justice, appropriate technology, and sustainability.Papanek ultimately earned the respect of many talented colleagues. He would go on to design, teach, and write for future generations. Opposing the ideals of planned obsolescence and the mass consumerism that fuels it, his work encompassed what would become the idea of sustainable design and decreasing overproduction for the consumer market. Themes from Design for the Real World remain relevant, and today it has become one of the most widely read books on design; resulting in Papanek’s voice continuing to push designers to uplift their morals and standards in practicing design.This paper highlights Papanek’s values of designing thoughtfully and for all, while revealing the details on the rel
本文从当前三年级工业设计学生、GenZ成员的角度,结合70年代和80年代阅读该书原版的教育工作者/作者的观点,概述了Victor Papanek的《Design for the Real World》(1971)一书。学生们阅读了这本书的2019年版的各个章节,写了一篇批判性的评论,并在两次冗长的课堂讨论中展示了他们的概述和发现,这使他们能够“阅读”整本书。学生和教育工作者(来自不同的时代)的观点揭示了一个有趣的故事,关于奥地利出生的美国设计师和教育工作者的作品。在本文中,我们通过说明帕帕内克对社会和环境负责的设计的观点如何继续存在,揭示了其持续的相关性,并批判性地分析了帕帕内克的著作。帕帕内克从雷蒙德·洛伊(Raymond Loewy)那里获得了早期的设计灵感,随后跟随弗兰克·劳埃德·赖特(Frank Lloyd Wright)学习建筑。作为设计师和系统理论家巴克明斯特·富勒的早期追随者和盟友,帕帕内克将社会责任设计原则应用于理论和实践中,最终与联合国教科文组织和世界卫生组织合作开展项目。在《现实世界的设计》一书中,帕帕内克宣称他的哲学是,物体或系统是变革的政治工具。在那段时间里,他成为了一个有争议的声音,因为他宣称许多消费产品是轻佻的,过度的,缺乏基本的功能,导致它们对用户造成了极大的危险。他的观点似乎很极端,在当时的历史上得到了许多其他环境哲学家的呼应,但从21世纪的角度来看,他的观点似乎是预言性的。作为负责任设计的倡导者,帕帕内克对设计理论有着远见卓识。Papanek认为在设计时把用户放在第一位是很重要的。他花时间观察发展中国家的土著社区,直接与不同文化和背景的人一起工作,并研究他们。帕帕内克为残疾人设计的作品往往是为了追求一个更美好的世界。他还谈到了21世纪设计中一直被忽视的主题——包容、社会正义、适当的技术和可持续性。帕帕内克最终赢得了许多有才华的同事的尊重。他将继续为后代设计、教学和写作。他的作品反对计划报废和大众消费主义的理念,他的作品包含了可持续设计和减少消费市场生产过剩的理念。《面向现实世界的设计》的主题仍然具有相关性,今天它已成为最广泛阅读的设计书籍之一;导致帕帕内克的声音继续推动设计师在实践设计中提高他们的道德和标准。这篇论文强调了帕帕内克深思熟虑和为所有人设计的价值,同时揭示了他的作品在原始出版五十年后的相关性细节。
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引用次数: 0
Design and tools for the transformation and valorisation of agro-industrial waste for Made in Italy industries 为意大利制造工业的农业工业废物的转化和增值设计和工具
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002019
Elena Cioffi, B. Pizzicato
Responding to a sustainable production is an imperative that is gaining more and more relevance in the definition of specific programs and strategies at national and international level. This urgency leads towards zero waste and circular models and processes that minimize the extraction of resources from the biosphere and do not create waste; instead, when the waste of natural or anthropogenic transformations cannot be avoided, their valorization as resources must be carried out. The development of integrated supply chains, knowledge transfer between different disciplines and the dialogue between research and industry becomes fundamental for the achievement of these objectives. Existing studies in the literature regarding the agri-food production chain in Italy show that the sector, whose environmental impacts are by no means marginal, is fragmented in many small production companies; an interesting and critical aspect at the same time since the generation of waste is not accompanied by an appropriate dissemination of data at a quantitative-qualitative level and there is no clear regulatory framework available on alternative management and valorisation methods. Design, given its natural inclination to transversality, allows to trace scenarios in which to configure, through interdisciplinary approaches, the sustainability models that are intended to be covered in this contribution. Moreover, its methods and tools allow to develop a critical thinking starting from the very early designing phase. The paper addresses the valorisation of agro-industrial waste in a circular and systemic perspective through the presentation of a review of case studies from the textile supply chain, which is one of the most relevant for Italian industry.Due to its disastrous environmental impact, the global textile industry is today the subject of extensive research aimed at the development of innovative materials and processes in order to overcome the traditional linearity of the textile supply chain. The negative impacts of the textile industry are distributed along the entire value chain and are mainly attributable to greenhouse gas emissions -for which the textile industry represents the fifth manufacturing sector- consumption and pollution of water resources and the production of textile waste. In particular, the production of synthetic fibers, which is estimated to be almost two thirds of the global fiber production, is associated with a high use of non-renewable resources and emissions, which derives from the extraction of fossil fuels. In this sense, the valorisation of agro-industrial waste as secondary raw materials and new sustainable inputs for the textile supply chain, represents an opportunity not yet fully explored, in particular as regards the development of a new generation of fibers, yarns and eco-compatible fabrics alternative to the materials currently in use. Bio-based wastes and by-products from agri-food industry could as well present enormous pote
响应可持续生产是势在必行的,在国家和国际层面的具体计划和战略的定义中获得越来越多的相关性。这种紧迫性导致实现零废物和循环模式和流程,最大限度地减少从生物圈中提取资源并不产生废物;相反,当自然或人为变化造成的浪费无法避免时,就必须使其作为资源增值。集成供应链的发展、不同学科之间的知识转移以及研究与产业之间的对话成为实现这些目标的基础。文献中关于意大利农业食品生产链的现有研究表明,该部门对环境的影响绝不是微不足道的,而是分散在许多小型生产公司中;这是一个有趣和关键的方面,因为废物产生的同时没有在数量和质量一级适当传播数据,而且没有关于替代管理和估价方法的明确管理框架。设计,由于其自然倾向于横向,允许追踪场景,配置,通过跨学科的方法,可持续发展模式,打算涵盖在这一贡献。此外,它的方法和工具允许从非常早期的设计阶段开始开发批判性思维。本文通过对纺织供应链案例研究的回顾,从循环和系统的角度阐述了农业工业废物的价值,这是意大利工业最相关的案例之一。由于其对环境的灾难性影响,全球纺织工业是今天广泛研究的主题,旨在开发创新材料和工艺,以克服传统的线性纺织供应链。纺织业的负面影响分布在整个价值链上,主要是由于温室气体排放——纺织业是第五大制造业部门——水资源的消耗和污染以及纺织废料的产生。合成纤维的生产估计几乎占全球纤维产量的三分之二,特别是合成纤维的生产与不可再生资源的大量使用和矿物燃料的开采所产生的排放物有关。从这个意义上说,农业工业废物作为二次原材料和纺织供应链新的可持续投入的价值,代表了一个尚未充分探索的机会,特别是在开发新一代纤维、纱线和生态兼容织物替代目前使用的材料方面。由于其固有特性(抗菌、益生元、抗氧化活性等),来自农业食品工业的生物基废物和副产品也可能在纺织品整理中呈现出巨大的增值潜力。然而,目前,由农业残留物制成的纺织品并不能完全满足要求,使其成为传统纤维来源的有吸引力的替代品。因此,未来的研究应侧重于确定既提供性能又提供可持续性的新的基于农业残留物的混合物,采用基于跨学科和相互联系的系统设计方法作为创新战略。
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引用次数: 0
Optimisation Approach for the Convergence Process of Design and Technology in Automotive Development 汽车开发中设计与技术融合过程的优化方法
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002977
F. Reichelt, Daniel Holder, T. Maier
Technical product development (PD) is becoming increasingly complex. New adaptations have to be carried out constantly in order to meet the process-related, but also product-related challenges. In order to be able to effectively optimize a development process, a precise understanding of the process, i.e. on the process steps and correlations, is necessary. The fundamental decisions during automotive development are made in the early phase as part of the Design-Technology Convergence process (DTC). For this reason, the convergence process is of great importance for automotive development and yet there is very little valid knowledge about it. In addition to the ambiguity of the cause-effect relationships in this phase, no specific approaches exist to initiate necessary changes in a holistic way, taking into account the prevailing characteristics in this important phase, in order to make PD fit for the current challenges. Therefore, the aim of this paper is to elaborate approaches for optimizing PD in the early phase, especially DTC from everyday practical experiences.A systematic literature review was used to identify the basic needs and current approaches for optimizing development processes. Since no approaches exist for DTC, we have conducted expert workshops specifically on this topic area. The experts were professionals from the automotive industry who contributed their experience of daily work in DTC in order to ultimately derive optimization potential. Based on these results, various approaches were formulated that can be used to address the current challenges facing PD.Through the interviews, it was possible to create an up-to-date depiction of the practice in the early phases of automotive development. In particular, this describes the current challenges that need to be taken into account in these crucial phases. These challenges include the current trend toward sustainable PD, as well as the general shortening of development times and better integration of interdisciplinary development teams. Furthermore, potential were also mentioned as to how the convergence process can be made fit to master these challenges. With the help of the results, four approaches were derived that can be used to raise the potential. These approaches can be divided into a method-based, process-based, tools-based and skills-based approach. These different approaches can be used to address the current challenges in a targeted manner. On main focus is on supporting specific collaboration between designers and engineers, as this is seen as a core factor for success in DTC.Based on our investigations, we were able to generate a valid image of real-life practice in the early phases of the automotive development process. On the basis of this image, we identified both the current challenges as well as the potential that ultimately describe the need for optimization of the DTC. Thus, on the other hand, specific approaches could be derived as to how an optimization of the
技术产品开发(PD)正变得越来越复杂。为了满足与流程相关的挑战,以及与产品相关的挑战,必须不断地进行新的调整。为了能够有效地优化开发过程,对过程的精确理解,即对过程步骤和相关性的理解,是必要的。作为设计-技术融合过程(DTC)的一部分,汽车开发过程中的基本决策是在早期阶段做出的。因此,收敛过程对汽车发展非常重要,但关于它的有效知识却很少。除了这一阶段因果关系的模糊性之外,没有具体的方法可以全面地启动必要的改变,考虑到这一重要阶段的普遍特征,以使PD适应当前的挑战。因此,本文的目的是从日常实践经验出发,阐述PD早期优化的方法,特别是DTC。系统的文献综述被用来确定优化开发过程的基本需求和当前方法。由于没有针对DTC的方法,我们专门针对这一主题领域举办了专家研讨会。这些专家都是来自汽车行业的专业人士,他们贡献了他们在DTC日常工作中的经验,以最终获得优化潜力。基于这些结果,制定了各种方法,可用于解决当前PD面临的挑战。通过访谈,可以对汽车开发早期阶段的实践进行最新的描述。这特别说明了在这些关键阶段需要考虑到的当前挑战。这些挑战包括当前可持续开发的趋势,以及开发时间的普遍缩短和跨学科开发团队的更好整合。此外,还提到了如何使趋同进程适合于应对这些挑战的潜力。在此基础上,推导出了四种提高电位的方法。这些方法可以分为基于方法、基于过程、基于工具和基于技能的方法。这些不同的方法可用于有针对性地应对当前的挑战。主要重点是支持设计师和工程师之间的特定协作,因为这被视为DTC成功的核心因素。根据我们的调查,我们能够在汽车开发过程的早期阶段产生一个真实的现实实践的有效图像。在此基础上,我们确定了当前的挑战以及最终描述DTC优化需求的潜力。因此,另一方面,可以推导出如何优化DTC的具体方法,以便有效地提高已确定的潜力。此外,这些结果也可以作为有针对性地实施DTC变化的要求。最终,各种方法的综合应用将形成汽车行业PD早期阶段实施优化的整体战略。这将在以后的研究中进一步阐述和评价。
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引用次数: 0
Eyewear Design: The Journey to Improve Fitting for a Diverse Population 眼镜设计:改善适合不同人群的旅程
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002973
Juanjuan June He
Eyewear is a product at the intersection of medical devices and fashion accessories. It is an everyday object most people take for granted without much consideration of its functionality and symbolic meaning. Many consumers do not know that their frames are not fitting them well, leading to potential damage to their visions. According to 2020 census data, America is diversifying racially and ethnically, which requires the ergonomics of eyewear to be diverse as well. Currently, there are various terminologies of eyewear fittings on the market, including Standard Fit, Alternative Fit, Elevated Fit, Low-Bridge Fit, Asian Fit, etc. Without a standard regulation for eyewear fitting, consumers often have a hard time understanding the differences and finding a good fit for themselves. This paper introduced an Eyewear Design Studio course initiated in the Fall 2022 term at Drexel University, collaborating with an eyewear start-up firm Knows Eyewear. It explores the students’ eyewear design journey and uses case studies to discuss how they provided better-fitting eyewear designs to diverse users and equal access to better vision.
眼镜是一种集医疗器械和时尚配饰于一体的产品。它是大多数人习以为常的日常用品,没有考虑到它的功能和象征意义。许多消费者不知道他们的镜框不适合他们,导致潜在的损害他们的视力。根据2020年的人口普查数据,美国正在实现种族和民族的多元化,这就要求眼镜的人体工程学也要多样化。现时市面上的眼镜配件有不同的名称,包括标准型、另类型、高架型、低桥型、亚洲型等。由于没有标准的眼镜配戴规定,消费者往往很难理解两者的区别,并找到适合自己的眼镜。本文介绍了德雷塞尔大学(Drexel University)在2022年秋季学期开设的一门眼镜设计工作室课程,该课程与一家眼镜初创公司Knows Eyewear合作。它探讨了学生的眼镜设计之旅,并使用案例研究来讨论他们如何为不同的用户提供更合适的眼镜设计,并平等地获得更好的视力。
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引用次数: 0
Designing Mobile Robots: A Systems Thinking Approach for Industrial Designers 设计移动机器人:工业设计师的系统思维方法
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002024
Y. Ghim
With robots’ presence gradually expanding to homes and public spaces, there are increasing needs for new robot development and design. Mobile robots’ autonomous and dynamic behaviors ask for new design approaches and methods that are different from the ones for designing non-robotic products. This study proposes a methodology for designing mobile robots from a systems thinking perspective to supplement the limitation of traditional industrial design approaches. A conceptual framework consisting of user, robot, and environment is proposed and task flow models are built to help designers analyze and specify complex interactions between multiple system elements. A robot system blueprint, a storyboard, and a system map are subsequently introduced to design and represent a product-service system of a robot holistically. This approach was applied to student projects for mobile robot design in a fourth-year studio course at a university’s industrial design program.
随着机器人的存在逐渐扩展到家庭和公共空间,对新型机器人开发和设计的需求越来越大。移动机器人的自主性和动态性要求不同于设计非机器人产品的新设计途径和方法。本研究提出了一种从系统思维角度设计移动机器人的方法,以补充传统工业设计方法的局限性。提出了一个由用户、机器人和环境组成的概念框架,并建立了任务流模型,以帮助设计人员分析和指定多个系统元素之间的复杂交互。随后引入机器人系统蓝图、故事板和系统图来整体地设计和表示机器人的产品-服务系统。在某大学工业设计专业的四年级工作室课程中,这种方法被应用于学生的移动机器人设计项目。
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引用次数: 0
Experimental Processes with Precious Plastics 贵重塑料的实验工艺
Pub Date : 1900-01-01 DOI: 10.54941/ahfe1002016
G. Chow
According to the UN Environment Program (UNEP), 400 million tons of plastic is produced every year, but only 9% of it is recycled. More than 40% of plastic is used just once before being thrown out and at least 14 million tons of plastic enters oceans every year. To help address these enormous plastic pollution problems, an open source organization called Precious Plastic was established in 2012 with the goal of diverting plastic from waste streams, and recycling it into valuable products. They developed a series of open source, plastic processing machines which could be replicated by people with a desire to recycle plastic. Students from the University of Houston Industrial Design Program established a student chapter of Precious Plastic and obtained a plastic shredder and heat press. This paper describes some of the unique processes that a couple of students developed when challenged to design products utilizing the Precious Plastic processing machines.
根据联合国环境规划署(UNEP)的数据,每年生产4亿吨塑料,但其中只有9%被回收利用。超过40%的塑料只使用一次就被丢弃,每年至少有1400万吨塑料进入海洋。为了帮助解决这些巨大的塑料污染问题,一个名为“珍贵塑料”的开源组织于2012年成立,其目标是将塑料从废物流中转移出来,并将其回收为有价值的产品。他们开发了一系列开源的塑料加工机器,希望回收塑料的人可以复制这些机器。来自休斯顿大学工业设计专业的学生建立了一个宝贵塑料的学生分会,并获得了塑料碎纸机和热压机。本文描述了一些独特的过程,这对夫妇的学生开发时,挑战设计产品利用珍贵的塑料加工机器。
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引用次数: 0
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Interdisciplinary Practice in Industrial Design
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