Development of mathematical comics with an Indonesian cultural background on comparative materials

Ni Putu Gita Arilaksmi, Siti Khoiruli Ummah, D. P. Utomo
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引用次数: 3

Abstract

Based on observations that have been made, the use of printed books and PowerPoint presentations (PPT) as tools in the delivery of material, is still a dominant role in assisting the learning process in the classroom. The purpose of the development of mathematical comics behind the Indonesian culture is to develop a valid, practical and effective medium to be used in the learning process. This development study uses ADDIE’s development model (analysis, design, development, implementation, evaluation) using limited tests on 10 students. The instruments used in this study used validation sheets, student response questionnaires, and pretest and posttest. Based on the results of the research done, the media of the comic shows very valid results with a validity value of 3.51 for content and 3.57 for the media. The practicality of mathematical comics gets the practicality value of the student Response questionnaire from 98.13% in a very practical category. Media effectiveness is based on pretest results and posttest that have been done have increased the yield by 0.71 with high increase category and get effective response to use. Based on the results of the research done, the mathematical comics with the Indonesian cultural background are valid, practical, and effective for use in mathematics learning.Based on observations that have been made, the use of printed books and PowerPoint presentations (PPT) as tools in the delivery of material, is still a dominant role in assisting the learning process in the classroom. The purpose of the development of mathematical comics behind the Indonesian culture is to develop a valid, practical and effective medium to be used in the learning process. This development study uses ADDIE’s development model (analysis, design, development, implementation, evaluation) using limited tests on 10 students. The instruments used in this study used validation sheets, student response questionnaires, and pretest and posttest. Based on the results of the research done, the media of the comic shows very valid results with a validity value of 3.51 for content and 3.57 for the media. The practicality of mathematical comics gets the practicality value of the student Response questionnaire from 98.13% in a very practical category. Media effectiveness is based on pretest results and pos...
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在比较材料上发展具有印尼文化背景的数学漫画
根据所做的观察,使用印刷书籍和PPT (PPT)作为传递材料的工具,仍然是辅助课堂学习过程的主要作用。发展印尼文化背后的数学漫画的目的是发展一种有效、实用和有效的媒介,用于学习过程。本开发研究采用ADDIE的开发模型(分析、设计、开发、实施、评估),对10名学生进行了有限的测试。本研究使用的工具包括验证表、学生回答问卷、前测和后测。根据所做的研究结果,漫画的媒体显示出非常有效的结果,内容的效度值为3.51,媒体的效度值为3.57。数学漫画的实用性在一个非常实用的类别中获得了98.13%的学生反应问卷的实用性价值。培养基的有效性是基于前测结果和后测结果,所做的前测和后测提高了0.71的产量,增加幅度较大,并得到了有效的使用反应。从研究结果来看,具有印尼文化背景的数学漫画在数学学习中是有效、实用和有效的。根据所做的观察,使用印刷书籍和PPT (PPT)作为传递材料的工具,仍然是辅助课堂学习过程的主要作用。发展印尼文化背后的数学漫画的目的是发展一种有效、实用和有效的媒介,用于学习过程。本开发研究采用ADDIE的开发模型(分析、设计、开发、实施、评估),对10名学生进行了有限的测试。本研究使用的工具包括验证表、学生回答问卷、前测和后测。根据所做的研究结果,漫画的媒体显示出非常有效的结果,内容的效度值为3.51,媒体的效度值为3.57。数学漫画的实用性在一个非常实用的类别中获得了98.13%的学生反应问卷的实用性价值。媒体的有效性是基于预测试结果和后期测试结果。
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