{"title":"GAMIFIKASI PEMBELAJARAN MATEMATIKA UNTUK ANAK SMP MENGGUNAKAN METODE DESIGN THINKING BERBASIS ANDROID","authors":"Ardhya Pramesti Regita, Septia Rani","doi":"10.31000/jika.v7i1.7550","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":195557,"journal":{"name":"JIKA (Jurnal Informatika)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JIKA (Jurnal Informatika)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31000/jika.v7i1.7550","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}