Exploring the Use of Mixed-Reality for the Design and Innovation of Future Ubiquitous Devices and Intelligent Environments

M. Shaukat, V. Callaghan
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Abstract

The ever evolving range of user centric technology promises new and exciting applications which will permeate society and change the very nature of our social interaction. The increasing demand of collating our physical and digital lives is putting pressure on companies to come up with innovative products. Companies have to plan far ahead into the future, despite lacking the technological infrastructure. In this paper we describe the goal of a research project that, together with Intel, is investigating tools and methodologies which would allow companies to plan into the future by building online virtual prototypes. Real users, from different domains, would use these virtual prototypes to test different aspects and attributes of these potential products to provide relevant user-experience feedback. The feedback would be recorded in an automated and intelligent manner to improve the design. Developing prototypes in such mixed reality environments would enable the involvement of end users from early on. We believe such an approach would allow for better design innovation by providing mechanisms for collaborative research and development across distributed geographical locations. This short work-in-progress-paper will describe the concepts underpinning this research direction.
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探索混合现实在未来无处不在的设备和智能环境的设计和创新中的应用
不断发展的以用户为中心的技术范围承诺新的和令人兴奋的应用程序将渗透到社会和改变我们的社会互动的本质。整理我们的物理和数字生活的需求日益增加,这给企业带来了推出创新产品的压力。尽管缺乏技术基础设施,但企业必须为未来做长远规划。在本文中,我们描述了一个研究项目的目标,该项目与英特尔公司一起,正在研究工具和方法,这些工具和方法将允许公司通过构建在线虚拟原型来规划未来。来自不同领域的真实用户将使用这些虚拟原型来测试这些潜在产品的不同方面和属性,以提供相关的用户体验反馈。反馈将以自动和智能的方式记录下来,以改进设计。在这样的混合现实环境中开发原型将使终端用户从一开始就参与进来。我们相信,通过提供跨分布地理位置的协作研究和开发机制,这种方法将允许更好的设计创新。这篇正在进行的简短论文将描述支撑这一研究方向的概念。
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