Framework for security in online video games

ACM SE '10 Pub Date : 2010-04-15 DOI:10.1145/1900008.1900156
Raymond M. Pierre-Louis
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Abstract

As online video games become more popular and video game companies make revenue from subscription charges, new problems arise that need to be addressed. Various security issues related to online gaming are shared among other network applications, however online gaming has its own set of concerns to deal with. The prevention and detection of cheating is one major problem that needs to be taken seriously. In this paper, I explore some of the possibilities for cheating in real-time online games as well as their solutions. I propose my own software model that is designed to detect and prevent cheating. I then develop a multithreaded software solution which offers anti-cheat assurance.
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网络视频游戏的安全框架
随着网络视频游戏越来越受欢迎,视频游戏公司从订阅费用中获得收入,需要解决的新问题也出现了。与在线游戏相关的各种安全问题在其他网络应用程序中是共享的,但是在线游戏有自己的一组需要处理的问题。预防和发现作弊是一个需要认真对待的主要问题。在本文中,我将探讨实时在线游戏中作弊的一些可能性及其解决方案。我提出了我自己的软件模型,用来检测和防止作弊。然后,我开发了一个多线程软件解决方案,提供反作弊保证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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