ViziCal: accurate energy expenditure prediction for playing exergames

Miran Kim, J. Angermann, G. Bebis, Eelke Folmer
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引用次数: 7

Abstract

In recent years, exercise games have been criticized for not being able to engage their players into levels of physical activity that are high enough to yield health benefits. A major challenge in the design of exergames, however, is that it is difficult to assess the amount of physical activity an exergame yields due to limitations of existing techniques to assess energy expenditure of exergaming activities. With recent advances in commercial depth sensing technology to accurately track players' motions in 3D, we present a technique called Vizical that uses a non-linear regression approach to accurately predict energy expenditure in real-time. Vizical may allow for creating exergames that can report energy expenditure while playing, and whose intensity can be adjusted in real-time to stimulate larger health benefits.
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ViziCal:准确的能量消耗预测,玩游戏
近年来,运动类游戏因无法让玩家参与到足以产生健康益处的体育活动中而受到批评。然而,锻炼游戏设计的一个主要挑战是,由于现有技术的限制,很难评估锻炼游戏所产生的体力活动量。随着商业深度传感技术在3D中精确跟踪玩家动作方面的最新进展,我们提出了一种名为Vizical的技术,该技术使用非线性回归方法实时准确预测能量消耗。Vizical可能允许创造能够在玩游戏时报告能量消耗的运动游戏,并且其强度可以实时调整以刺激更大的健康益处。
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Session details: Keynote address Session details: Sensing Touch scrolling transfer functions A colorful approach to text processing by example BodyAvatar: creating freeform 3D avatars using first-person body gestures
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