首页 > 最新文献

Proceedings of the 26th annual ACM symposium on User interface software and technology最新文献

英文 中文
BodyAvatar: creating freeform 3D avatars using first-person body gestures BodyAvatar:使用第一人称身体手势创建自由形式的3D化身
Yupeng Zhang, Teng Han, Zhimin Ren, Nobuyuki Umetani, Xin Tong, Yang Liu, Takaaki Shiratori, Xiang Cao
BodyAvatar is a Kinect-based interactive system that allows users without professional skills to create freeform 3D avatars using body gestures. Unlike existing gesture-based 3D modeling tools, BodyAvatar centers around a first-person "you're the avatar" metaphor, where the user treats their own body as a physical proxy of the virtual avatar. Based on an intuitive body-centric mapping, the user performs gestures to their own body as if wanting to modify it, which in turn results in corresponding modifications to the avatar. BodyAvatar provides an intuitive, immersive, and playful creation experience for the user. We present a formative study that leads to the design of BodyAvatar, the system's interactions and underlying algorithms, and results from initial user trials.
BodyAvatar是一个基于kinect的交互系统,允许没有专业技能的用户使用身体手势创建自由的3D化身。与现有的基于手势的3D建模工具不同,BodyAvatar以第一人称“你就是化身”为中心,用户将自己的身体视为虚拟化身的物理代理。基于直观的以身体为中心的映射,用户对自己的身体执行手势,就好像想要修改它一样,这反过来又导致对化身的相应修改。BodyAvatar为用户提供了直观、身临其境、有趣的创作体验。我们提出了一项形成性研究,该研究导致了BodyAvatar的设计,系统的交互和底层算法,以及最初用户试验的结果。
{"title":"BodyAvatar: creating freeform 3D avatars using first-person body gestures","authors":"Yupeng Zhang, Teng Han, Zhimin Ren, Nobuyuki Umetani, Xin Tong, Yang Liu, Takaaki Shiratori, Xiang Cao","doi":"10.1145/2501988.2502015","DOIUrl":"https://doi.org/10.1145/2501988.2502015","url":null,"abstract":"BodyAvatar is a Kinect-based interactive system that allows users without professional skills to create freeform 3D avatars using body gestures. Unlike existing gesture-based 3D modeling tools, BodyAvatar centers around a first-person \"you're the avatar\" metaphor, where the user treats their own body as a physical proxy of the virtual avatar. Based on an intuitive body-centric mapping, the user performs gestures to their own body as if wanting to modify it, which in turn results in corresponding modifications to the avatar. BodyAvatar provides an intuitive, immersive, and playful creation experience for the user. We present a formative study that leads to the design of BodyAvatar, the system's interactions and underlying algorithms, and results from initial user trials.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115174558","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 39
Tactile rendering of 3D features on touch surfaces 触摸表面上3D特征的触觉渲染
Seung-Chan Kim, A. Israr, I. Poupyrev
We present a tactile-rendering algorithm for simulating 3D geometric features, such as bumps, on touch screen surfaces. This is achieved by modulating friction forces between the user's finger and the touch screen, instead of physically moving the touch surface. We proposed that the percept of a 3D bump is created when local gradients of the rendered virtual surface are mapped to lateral friction forces. To validate this approach, we first establish a psychophysical model that relates the perceived friction force to the controlled voltage applied to the tactile feedback device. We then use this model to demonstrate that participants are three times more likely to prefer gradient force profiles than other commonly used rendering profiles. Finally, we present a generalized algorithm and conclude the paper with a set of applications using our tactile rendering technology.
我们提出了一种触觉渲染算法,用于模拟触摸屏表面上的三维几何特征,如凸起。这是通过调节用户手指和触摸屏之间的摩擦力来实现的,而不是物理地移动触摸表面。我们提出,当渲染的虚拟表面的局部梯度映射到侧向摩擦力时,就会产生3D凹凸的感知。为了验证这一方法,我们首先建立了一个心理物理模型,将感知到的摩擦力与施加在触觉反馈装置上的控制电压联系起来。然后,我们使用这个模型来证明参与者比其他常用的渲染配置文件更喜欢梯度力配置文件的可能性高三倍。最后,我们提出了一种广义的算法,并给出了一组使用我们的触觉渲染技术的应用。
{"title":"Tactile rendering of 3D features on touch surfaces","authors":"Seung-Chan Kim, A. Israr, I. Poupyrev","doi":"10.1145/2501988.2502020","DOIUrl":"https://doi.org/10.1145/2501988.2502020","url":null,"abstract":"We present a tactile-rendering algorithm for simulating 3D geometric features, such as bumps, on touch screen surfaces. This is achieved by modulating friction forces between the user's finger and the touch screen, instead of physically moving the touch surface. We proposed that the percept of a 3D bump is created when local gradients of the rendered virtual surface are mapped to lateral friction forces. To validate this approach, we first establish a psychophysical model that relates the perceived friction force to the controlled voltage applied to the tactile feedback device. We then use this model to demonstrate that participants are three times more likely to prefer gradient force profiles than other commonly used rendering profiles. Finally, we present a generalized algorithm and conclude the paper with a set of applications using our tactile rendering technology.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128405515","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 150
The skweezee system: enabling the design and the programming of squeeze interactions skweezee系统:实现挤压交互的设计和编程
Karen Vanderloock, V. Abeele, J. Suykens, L. Geurts
The Skweezee System is an easy, flexible and open system for designing and developing squeeze-based, gestural interactions. It consists of Skweezees, which are soft objects, filled with conductive padding, that can be deformed or squeezed by applying pressure. These objects contain a number of electrodes that are dispersed over the shape. The electrodes sense the shape shifting of the conductive filling by measuring the changing resistance between every possible pair of electrodes. In addition, the Skweezee System contains user-friendly software that allows end-users to define and to record their own squeeze gestures. These gestures are distinguished using a Support Vector Machine (SVM) classifier. In this paper we introduce the concept and the underlying technology of the Skweezee System and we demonstrate the robustness of the SVM based classifier via two experimental user studies. The results of these studies demonstrate accuracies of 81% (8 gestures, user-defined) to 97% (3 gestures, user-defined), with an accuracy of 90% for 7 pre-defined gestures.
Skweezee系统是一个简单、灵活和开放的系统,用于设计和开发基于挤压的手势交互。它由skweezee组成,这是一种柔软的物体,填充了导电填充物,可以通过施加压力来变形或挤压。这些物体包含许多分散在形状上的电极。电极通过测量每一对可能的电极之间的电阻变化来感知导电填料的形状变化。此外,Skweezee系统包含用户友好的软件,允许最终用户定义和记录他们自己的挤压手势。这些手势使用支持向量机(SVM)分类器进行区分。在本文中,我们介绍了Skweezee系统的概念和底层技术,并通过两个实验用户研究证明了基于SVM的分类器的鲁棒性。这些研究结果表明,准确率为81%(8个手势,用户自定义)至97%(3个手势,用户自定义),其中7个预定义手势的准确率为90%。
{"title":"The skweezee system: enabling the design and the programming of squeeze interactions","authors":"Karen Vanderloock, V. Abeele, J. Suykens, L. Geurts","doi":"10.1145/2501988.2502033","DOIUrl":"https://doi.org/10.1145/2501988.2502033","url":null,"abstract":"The Skweezee System is an easy, flexible and open system for designing and developing squeeze-based, gestural interactions. It consists of Skweezees, which are soft objects, filled with conductive padding, that can be deformed or squeezed by applying pressure. These objects contain a number of electrodes that are dispersed over the shape. The electrodes sense the shape shifting of the conductive filling by measuring the changing resistance between every possible pair of electrodes. In addition, the Skweezee System contains user-friendly software that allows end-users to define and to record their own squeeze gestures. These gestures are distinguished using a Support Vector Machine (SVM) classifier. In this paper we introduce the concept and the underlying technology of the Skweezee System and we demonstrate the robustness of the SVM based classifier via two experimental user studies. The results of these studies demonstrate accuracies of 81% (8 gestures, user-defined) to 97% (3 gestures, user-defined), with an accuracy of 90% for 7 pre-defined gestures.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129434840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 48
Traxion: a tactile interaction device with virtual force sensation Traxion:具有虚拟力感的触觉交互装置
J. Rekimoto
This paper introduces a new mechanism to induce a virtual force based on human illusory sensations. An asymmetric signal is applied to a tactile actuator consisting of an electromagnetic coil, a metal weight, and a spring, such that the user feels that the device is being pulled (or pushed) in a particular direction, although it is not supported by any mechanical connection to other objects or the ground. The proposed tactile device is smaller (35.0 mm x 5.0 mm x 7.5 mm) and lighter (5.2 g) than any previous force-feedback devices, which have to be connected to the ground with mechanical links. This small form factor allows the device to be implemented in several novel interactive applications, such as a pedestrian navigation system that includes a finger-mounted tactile device or an (untethered) input device that features virtual force. Our experimental results indicate that this illusory sensation actually exists and the proposed device can switch the virtual force direction within a short period. We combined this new technology with visible light transmission via a digital micromirror device (DMD) projector and developed a position guiding input device with force perception.
本文介绍了一种基于人的虚幻感觉诱导虚拟力的新机制。一个不对称的信号被应用到一个由电磁线圈、一个金属重量和一个弹簧组成的触觉执行器上,这样用户就会感觉到设备在一个特定的方向上被拉(或被推),尽管它没有任何与其他物体或地面的机械连接。拟议的触觉装置比以前的任何力反馈装置更小(35.0毫米x 5.0毫米x 7.5毫米)和更轻(5.2克),这些装置必须通过机械链接连接到地面。这种小巧的外形使得该设备可以应用于多种新颖的交互式应用中,例如行人导航系统,该系统包括一个手指安装的触觉设备或一个以虚拟力为特征的(不受束缚的)输入设备。实验结果表明,这种虚幻的感觉是真实存在的,该装置可以在短时间内切换虚拟力的方向。我们通过数字微镜装置(DMD)投影仪将这项新技术与可见光传输结合起来,开发了一种具有力感知的位置引导输入装置。
{"title":"Traxion: a tactile interaction device with virtual force sensation","authors":"J. Rekimoto","doi":"10.1145/2501988.2502044","DOIUrl":"https://doi.org/10.1145/2501988.2502044","url":null,"abstract":"This paper introduces a new mechanism to induce a virtual force based on human illusory sensations. An asymmetric signal is applied to a tactile actuator consisting of an electromagnetic coil, a metal weight, and a spring, such that the user feels that the device is being pulled (or pushed) in a particular direction, although it is not supported by any mechanical connection to other objects or the ground. The proposed tactile device is smaller (35.0 mm x 5.0 mm x 7.5 mm) and lighter (5.2 g) than any previous force-feedback devices, which have to be connected to the ground with mechanical links. This small form factor allows the device to be implemented in several novel interactive applications, such as a pedestrian navigation system that includes a finger-mounted tactile device or an (untethered) input device that features virtual force. Our experimental results indicate that this illusory sensation actually exists and the proposed device can switch the virtual force direction within a short period. We combined this new technology with visible light transmission via a digital micromirror device (DMD) projector and developed a position guiding input device with force perception.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"43 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132359482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 67
Video collections in panoramic contexts 全景背景下的视频集合
J. Tompkin, Fabrizio Pece, R. Shah, S. Izadi, J. Kautz, C. Theobalt
Video collections of places show contrasts and changes in our world, but current interfaces to video collections make it hard for users to explore these changes. Recent state-of-the-art interfaces attempt to solve this problem for 'outside->in' collections, but cannot connect 'inside->out' collections of the same place which do not visually overlap. We extend the focus+context paradigm to create a video-collections+context interface by embedding videos into a panorama. We build a spatio-temporal index and tools for fast exploration of the space and time of the video collection. We demonstrate the flexibility of our representation with interfaces for desktop and mobile flat displays, and for a spherical display with joypad and tablet controllers. We study with users the effect of our video-collection+context system to spatio-temporal localization tasks, and find significant improvements to accuracy and completion time in visual search tasks compared to existing systems. We measure the usability of our interface with System Usability Scale (SUS) and task-specific questionnaires, and find our system scores higher.
地方的视频集合展示了我们世界的对比和变化,但是目前的视频集合界面使用户很难探索这些变化。最近最先进的界面试图解决“outside->in”集合的问题,但无法连接相同位置的“inside->out”集合,因为它们在视觉上没有重叠。我们扩展了焦点+上下文范例,通过将视频嵌入全景图来创建视频集合+上下文接口。我们建立了一个时空索引和工具,用于快速探索视频收藏的时空。我们通过桌面和移动平面显示器的接口,以及带有手柄和平板电脑控制器的球形显示器,展示了我们表示的灵活性。我们与用户一起研究了我们的视频采集+上下文系统对时空定位任务的影响,并发现与现有系统相比,视觉搜索任务的准确性和完成时间有了显着改善。我们用系统可用性量表(System usability Scale, SUS)和任务特定的问卷来衡量界面的可用性,发现我们的系统得分更高。
{"title":"Video collections in panoramic contexts","authors":"J. Tompkin, Fabrizio Pece, R. Shah, S. Izadi, J. Kautz, C. Theobalt","doi":"10.1145/2501988.2502013","DOIUrl":"https://doi.org/10.1145/2501988.2502013","url":null,"abstract":"Video collections of places show contrasts and changes in our world, but current interfaces to video collections make it hard for users to explore these changes. Recent state-of-the-art interfaces attempt to solve this problem for 'outside->in' collections, but cannot connect 'inside->out' collections of the same place which do not visually overlap. We extend the focus+context paradigm to create a video-collections+context interface by embedding videos into a panorama. We build a spatio-temporal index and tools for fast exploration of the space and time of the video collection. We demonstrate the flexibility of our representation with interfaces for desktop and mobile flat displays, and for a spherical display with joypad and tablet controllers. We study with users the effect of our video-collection+context system to spatio-temporal localization tasks, and find significant improvements to accuracy and completion time in visual search tasks compared to existing systems. We measure the usability of our interface with System Usability Scale (SUS) and task-specific questionnaires, and find our system scores higher.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"8 13","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132545821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
TextTearing: opening white space for digital ink annotation textripping:为数字墨水注释打开空白
Dongwook Yoon, Nicholas Chen, François Guimbretière
Having insufficient space for making annotations is a problem that afflicts both paper and digital documents. We introduce the TextTearing technique for in situ expansion of inter-line whitespace and pair it with a lightweight interaction for margin expansion as a way to address this problem. The full system leverages the dynamism of digital documents and employs a bimanual design that combines the precision of pen with the fluidity of touch. Our evaluation found that a simpler unimanual variant of TextTearing was preferred over direct annotation and margin-only expansion. Direct annotation in naturally occurring whitespace was least preferred.
没有足够的空间来做注释是困扰纸质文档和数字文档的一个问题。我们介绍了texttear技术,用于行间空白的原位扩展,并将其与用于边距扩展的轻量级交互配对,作为解决此问题的方法。整个系统充分利用了数字文档的动态性,并采用了双手动设计,结合了笔的精确性和触摸的流动性。我们的评估发现,text撕扯的一个更简单的单手动变体比直接注释和仅边距扩展更受欢迎。在自然出现的空白中直接注释是最不可取的。
{"title":"TextTearing: opening white space for digital ink annotation","authors":"Dongwook Yoon, Nicholas Chen, François Guimbretière","doi":"10.1145/2501988.2502036","DOIUrl":"https://doi.org/10.1145/2501988.2502036","url":null,"abstract":"Having insufficient space for making annotations is a problem that afflicts both paper and digital documents. We introduce the TextTearing technique for in situ expansion of inter-line whitespace and pair it with a lightweight interaction for margin expansion as a way to address this problem. The full system leverages the dynamism of digital documents and employs a bimanual design that combines the precision of pen with the fluidity of touch. Our evaluation found that a simpler unimanual variant of TextTearing was preferred over direct annotation and margin-only expansion. Direct annotation in naturally occurring whitespace was least preferred.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132755611","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 41
Transmogrification: causal manipulation of visualizations 变形:视觉化的因果操纵
J. Brosz, Miguel A. Nacenta, R. Pusch, Sheelagh Carpendale, C. Hurter
A transmogrifier is a novel interface that enables quick, on-the-fly graphic transformations. A region of a graphic can be specified by a shape and transformed into a destination shape with real-time, visual feedback. Both origin and destination shapes can be circles, quadrilaterals or arbitrary shapes defined through touch. Transmogrifiers are flexible, fast and simple to create and invite use in casual InfoVis scenarios, opening the door to alternative ways of exploring and displaying existing visualizations (e.g., rectifying routes or rivers in maps), and enabling free-form prototyping of new visualizations (e.g., lenses).
变形器是一种新颖的界面,可以实现快速、即时的图形转换。图形的区域可以由形状指定,并通过实时的视觉反馈转换为目标形状。原点和目标形状都可以是圆形、四边形或通过触摸定义的任意形状。Transmogrifiers灵活、快速、简单,可以在非正式的InfoVis场景中创建和使用,为探索和显示现有可视化(例如,在地图中校正路线或河流)的替代方法打开了大门,并支持新可视化(例如,镜头)的自由形式原型。
{"title":"Transmogrification: causal manipulation of visualizations","authors":"J. Brosz, Miguel A. Nacenta, R. Pusch, Sheelagh Carpendale, C. Hurter","doi":"10.1145/2501988.2502046","DOIUrl":"https://doi.org/10.1145/2501988.2502046","url":null,"abstract":"A transmogrifier is a novel interface that enables quick, on-the-fly graphic transformations. A region of a graphic can be specified by a shape and transformed into a destination shape with real-time, visual feedback. Both origin and destination shapes can be circles, quadrilaterals or arbitrary shapes defined through touch. Transmogrifiers are flexible, fast and simple to create and invite use in casual InfoVis scenarios, opening the door to alternative ways of exploring and displaying existing visualizations (e.g., rectifying routes or rivers in maps), and enabling free-form prototyping of new visualizations (e.g., lenses).","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121910376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 56
Session details: Crowd & creativitiy 会议详情:人群与创造力
Bjoern Hartmann
{"title":"Session details: Crowd & creativitiy","authors":"Bjoern Hartmann","doi":"10.1145/3254702","DOIUrl":"https://doi.org/10.1145/3254702","url":null,"abstract":"","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126943570","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Hardware 会话详细信息:
J. Rekimoto
{"title":"Session details: Hardware","authors":"J. Rekimoto","doi":"10.1145/3254699","DOIUrl":"https://doi.org/10.1145/3254699","url":null,"abstract":"","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132774146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A tongue training system for children with down syndrome 唐氏综合症儿童的舌头训练系统
Masato Miyauchi, Takashi Kimura, T. Nojima
Children with Down syndrome have a variety of symptoms including speech and swallowing disorders. To improve these symptoms, tongue training is thought to be beneficial. However, inducing children with Down syndrome to do such training is not easy because tongue training can be an unpleasant experience for children. In addition, with no supporting technology for such training, teachers and families around such children must make efforts to induce them to undergo the training. In this research, we develop an interactive tongue training system especially for children with Down syndrome using SITA (Simple Interface for Tongue motion Acquisition) system. In this paper, we describe in detail our preliminary evaluations of SITA, and present the results of user tests.
患有唐氏综合症的儿童有多种症状,包括语言和吞咽障碍。为了改善这些症状,舌头训练被认为是有益的。然而,诱导患有唐氏综合症的儿童进行这种训练并不容易,因为舌头训练对儿童来说可能是一种不愉快的经历。此外,由于没有这种培训的辅助技术,这些儿童周围的教师和家庭必须努力诱使他们接受培训。在本研究中,我们利用SITA (Simple Interface for tongue motion Acquisition)系统开发了一套针对唐氏综合症儿童的交互式舌头训练系统。在本文中,我们详细描述了我们对SITA的初步评估,并给出了用户测试的结果。
{"title":"A tongue training system for children with down syndrome","authors":"Masato Miyauchi, Takashi Kimura, T. Nojima","doi":"10.1145/2501988.2502055","DOIUrl":"https://doi.org/10.1145/2501988.2502055","url":null,"abstract":"Children with Down syndrome have a variety of symptoms including speech and swallowing disorders. To improve these symptoms, tongue training is thought to be beneficial. However, inducing children with Down syndrome to do such training is not easy because tongue training can be an unpleasant experience for children. In addition, with no supporting technology for such training, teachers and families around such children must make efforts to induce them to undergo the training. In this research, we develop an interactive tongue training system especially for children with Down syndrome using SITA (Simple Interface for Tongue motion Acquisition) system. In this paper, we describe in detail our preliminary evaluations of SITA, and present the results of user tests.","PeriodicalId":294436,"journal":{"name":"Proceedings of the 26th annual ACM symposium on User interface software and technology","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131023053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
期刊
Proceedings of the 26th annual ACM symposium on User interface software and technology
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1