Individualized Context-Aware Tensor Factorization for Online Games Predictions

Julie Jiang, Kristina Lerman, Emilio Ferrara
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引用次数: 1

Abstract

Individual behavior and decisions are substantially influenced by their contexts, such as location, environment, and time. Changes along these dimensions can be readily observed in Multiplayer Online Battle Arena games (MOBA), where players face different in-game settings for each match and are subject to frequent game patches. Existing methods utilizing contextual information generalize the effect of a context over the entire population, but contextual information tailored to each individual can be more effective. To achieve this, we present the Neural Individualized Context-aware Embeddings (NICE) model for predicting user performance and game outcomes. Our proposed method identifies individual behavioral differences in different contexts by learning latent representations of users and contexts through non-negative tensor factorization. Using a dataset from the MOBA game League of Legends, we demonstrate that our model substantially improves the prediction of winning outcome, individual user performance, and user engagement.
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个性化上下文感知张量分解在线游戏预测
个人的行为和决定在很大程度上受到其环境的影响,例如地点、环境和时间。这些方面的变化在多人在线竞技游戏(MOBA)中很容易观察到,玩家在每场比赛中面临不同的游戏设置,并且经常受到游戏补丁的影响。利用上下文信息的现有方法概括了上下文对整个人群的影响,但是为每个个体量身定制的上下文信息可能更有效。为了实现这一目标,我们提出了用于预测用户表现和游戏结果的神经个性化上下文感知嵌入(NICE)模型。我们提出的方法通过非负张量分解学习用户和上下文的潜在表征来识别不同背景下的个体行为差异。使用MOBA游戏《英雄联盟》的数据集,我们证明了我们的模型大大提高了对获胜结果、个人用户表现和用户粘性的预测。
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