Learning by game creation in introductory programming course: 5-Year-long study

M. Paralic, E. Pietriková
{"title":"Learning by game creation in introductory programming course: 5-Year-long study","authors":"M. Paralic, E. Pietriková","doi":"10.1109/ICETA.2014.7107617","DOIUrl":null,"url":null,"abstract":"The present study examines and discusses recent developments in teaching and learning programming, based on Game-based learning and Learning by game creation at Technical University of Košice. The innovations are related to learning algorithmic concepts using Karel the Robot game library as well as learning programming fundamentals by creating such library, progressively extended to the Sokoban game. Research activities are seen to satisfy the requirements for becoming familiar with programming basics, abilities to continue with studying modern programming technologies, and better application in practice. The paper closes with a look at the future for more innovations in the context of our game-based teaching methodology.","PeriodicalId":340996,"journal":{"name":"2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICETA.2014.7107617","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

The present study examines and discusses recent developments in teaching and learning programming, based on Game-based learning and Learning by game creation at Technical University of Košice. The innovations are related to learning algorithmic concepts using Karel the Robot game library as well as learning programming fundamentals by creating such library, progressively extended to the Sokoban game. Research activities are seen to satisfy the requirements for becoming familiar with programming basics, abilities to continue with studying modern programming technologies, and better application in practice. The paper closes with a look at the future for more innovations in the context of our game-based teaching methodology.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在编程入门课程中通过游戏创作学习:5年学习
本研究以科技大学Košice基于游戏的学习和通过游戏创造的学习为基础,考察和讨论了教学和学习编程的最新发展。这些创新与使用Karel The Robot游戏库学习算法概念以及通过创建这样的库学习编程基础有关,并逐步扩展到Sokoban游戏中。研究活动被认为是为了满足熟悉编程基础、继续学习现代编程技术的能力以及在实践中更好地应用的要求。本文最后展望了我们基于游戏的教学方法的未来创新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Overview of Big Data analysis for root cause determination and problem predictions The impact of multimedia on students' knowledge of Discrete Mathematics in applied informatics Examination of the theta index during solving IT issues Experimenting with simplest dead time compensator Building an easy to use management on top of the APIs of a complex IP telephony system
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1