Multi-Agent Tree Search with Dynamic Reward Shaping

Alvaro Velasquez, Brett Bissey, Lior Barak, Daniel Melcer, Andre Beckus, Ismail R. Alkhouri, George K. Atia
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引用次数: 1

Abstract

Sparse rewards and their representation in multi-agent domains remains a challenge for the development of multi-agent planning systems. While techniques from formal methods can be adopted to represent the underlying planning objectives, their use in facilitating and accelerating learning has witnessed limited attention in multi-agent settings. Reward shaping methods that leverage such formal representations in single-agent settings are typically static in the sense that the artificial rewards remain the same throughout the entire learning process. In contrast, we investigate the use of such formal objective representations to define novel reward shaping functions that capture the learned experience of the agents. More specifically, we leverage the automaton representation of the underlying team objectives in mixed cooperative-competitive domains such that each automaton transition is assigned an expected value proportional to the frequency with which it was observed in successful trajectories of past behavior. This form of dynamic reward shaping is proposed within a multi-agent tree search architecture wherein agents can simultaneously reason about the future behavior of other agents as well as their own future behavior.
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动态奖励形成的多智能体树搜索
稀疏奖励及其在多智能体领域中的表示仍然是多智能体规划系统发展的一个挑战。虽然可以采用形式化方法中的技术来表示潜在的规划目标,但它们在促进和加速学习方面的使用在多智能体设置中受到了有限的关注。在单智能体设置中利用这种形式表示的奖励塑造方法通常是静态的,因为人工奖励在整个学习过程中保持不变。相反,我们研究了使用这种形式的客观表征来定义新的奖励塑造函数,以捕获代理的学习经验。更具体地说,我们利用混合合作-竞争领域中潜在团队目标的自动机表示,这样每个自动机的转换被分配一个期望值,与它在过去行为的成功轨迹中观察到的频率成正比。这种形式的动态奖励形成是在多智能体树搜索架构中提出的,其中智能体可以同时推断其他智能体的未来行为以及自己的未来行为。
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