Empowering responsible online gambling by real-time persuasive information systems

George Drosatos, Fotis Nalbadis, E. Arden-Close, Victoria Baines, Elvira Bolat, L. Vuillier, Theodoros Kostoulas, S. Wasowska, M. Bonello, Jane Palles, J. McAlaney, Keith Phalp, Raian Ali
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引用次数: 6

Abstract

Online gambling, unlike other mediums of problem-atic and addictive behaviours, such as tobacco and alcohol, offers unprecedented opportunities for building information systems that are able to monitor and understand a user's behaviour in real-time and adapt persuasive messages and interactions that would fit their personal profile and usage context. Online gambling industry usually provides Application Programming Interfaces (APIs) meant mainly to enable third-party applications to network with their gambling services and enhance a user's gambling experience. In this industrial practice and experience paper, we advocate that such API's can also be used to retrieve gamblers' online data, such as browsing and betting history, promotions and available offers and use it to build more intel-ligent and proactive responsible gambling information systems. We report on our industrial experience in this field and make the argument that data available for persuasive marketing and usability should, under specific usage conditions, also be made available for responsible gambling information systems. This principle would provide equal opportunities for both directions. We discuss the psychological foundations of our proposed solution and the risks and challenges typically found when building such a software-assisted intervention, persuasion and emotion regulation technology. We also shed light on its potential implications from the perspectives of social corporate responsibility and data protection. We finally propose a conceptual architecture to demonstrate our vision and explain how it can be implemented. In the wider context, the paper is meant to provide insights on building behavioural awareness and regulation information systems in relation to problematic digital media usage.
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通过实时说服性信息系统授权负责任的在线赌博
在线赌博,不像其他媒介的问题和成瘾行为,如烟草和酒精,提供了前所未有的机会,建立信息系统,能够实时监测和了解用户的行为,并适应有说服力的信息和互动,以适应他们的个人资料和使用环境。在线赌博行业通常提供应用程序编程接口(api),主要是为了使第三方应用程序能够与其赌博服务联网,并增强用户的赌博体验。在这篇行业实践和经验论文中,我们主张这样的API也可以用来检索赌徒的在线数据,如浏览和投注历史、促销和可用报价,并使用它来构建更智能、更主动、更负责任的赌博信息系统。我们报告了我们在这一领域的行业经验,并提出了一个论点,即在特定的使用条件下,用于说服性营销和可用性的数据也应该用于负责任的赌博信息系统。这一原则将为双方提供平等的机会。我们讨论了我们提出的解决方案的心理学基础,以及在构建这样一种软件辅助干预、说服和情绪调节技术时通常发现的风险和挑战。我们还从社会企业责任和数据保护的角度阐明了其潜在影响。最后,我们提出了一个概念性架构来展示我们的愿景,并解释如何实现它。在更广泛的背景下,本文旨在提供关于建立行为意识和监管信息系统的见解,这些信息系统与有问题的数字媒体使用有关。
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