Real-time volume rendering of time-varying data using a fragment-shader compression approach

A. Binotto, J. Comba, C. Freitas
{"title":"Real-time volume rendering of time-varying data using a fragment-shader compression approach","authors":"A. Binotto, J. Comba, C. Freitas","doi":"10.1109/PVGS.2003.1249044","DOIUrl":null,"url":null,"abstract":"The recent advance of graphics hardware allowed real-time volume rendering of structured grids using a 3D texturing approach. The next challenging problem is to extend the algorithms to time-varying volumetric data (4D functions), which consume more storage and are not directly supported in current graphics hardware. Here we present a new visualization technique that includes (1) a compression scheme of sparse 4D functions into 3D textures, and (2) a visualization algorithm that decompress the stored data from the 3D textures using the programmability of fragment shaders, allowing real-time visualization of such data. We illustrate the system in action with datasets resulting from computational fluid dynamics simulations.","PeriodicalId":307148,"journal":{"name":"IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003. PVG 2003.","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"37","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003. PVG 2003.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PVGS.2003.1249044","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 37

Abstract

The recent advance of graphics hardware allowed real-time volume rendering of structured grids using a 3D texturing approach. The next challenging problem is to extend the algorithms to time-varying volumetric data (4D functions), which consume more storage and are not directly supported in current graphics hardware. Here we present a new visualization technique that includes (1) a compression scheme of sparse 4D functions into 3D textures, and (2) a visualization algorithm that decompress the stored data from the 3D textures using the programmability of fragment shaders, allowing real-time visualization of such data. We illustrate the system in action with datasets resulting from computational fluid dynamics simulations.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
使用碎片着色器压缩方法对时变数据进行实时体渲染
图形硬件的最新进展允许使用3D纹理方法对结构化网格进行实时体渲染。下一个具有挑战性的问题是将算法扩展到时变体积数据(4D函数),这需要消耗更多的存储空间,并且当前的图形硬件不直接支持。在这里,我们提出了一种新的可视化技术,包括(1)将稀疏的4D函数压缩成3D纹理的方案,以及(2)使用片段着色器的可编程性从3D纹理中解压存储数据的可视化算法,从而实现这些数据的实时可视化。我们用计算流体动力学模拟产生的数据集来说明系统的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
SLIC: scheduled linear image compositing for parallel volume rendering Distributed interactive ray tracing of dynamic scenes From cluster to wall with VTK The feature tree: visualizing feature tracking in distributed AMR datasets Parallel cell projection rendering of adaptive mesh refinement data
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1