Gamification for Internet Based Learning in Health Professions Education

David Rojas, B. Kapralos, A. Dubrowski
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引用次数: 16

Abstract

The main aim of this paper is to analyze the existing Internet-based learning (IBL) literature as it pertains to health professions education to draw on common interpretations, and to propose a framework to implement IBL within the area of health professions education. Central to our approach is the incorporation of gamification within IBL to promote greater levels of engagement and motivation and thus enhance the learning experience.
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卫生专业教育中基于互联网学习的游戏化
本文的主要目的是分析现有的基于互联网的学习(IBL)文献,因为它与卫生专业教育有关,以借鉴共同的解释,并提出一个框架,在卫生专业教育领域实施IBL。我们方法的核心是将游戏化融入IBL,以提高参与度和积极性,从而提高学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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