Real-time glossy reflections on planar surfaces

A. Fuhrmann, R. Tobler, S. Maierhofer
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引用次数: 2

Abstract

In this paper we concentrate on an optical effect well-suited for architectural or game-related renderings: glossy reflections on planar surfaces. We demonstrate a physically reasonable approximation of glossy reflections at slightly imperfect reflecting surfaces --- e.g. most floors --- that can be implemented at minimal performance penalty when compared to perfect reflections. An evaluation of our implementation using only standard graphic API functions in OpenGL 1.2 concludes the paper.
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在平面表面上的实时光滑反射
在本文中,我们专注于一种非常适合建筑或游戏相关渲染的光学效果:平面上的光滑反射。我们展示了在稍微不完美的反射表面(例如大多数地板)上的光滑反射的物理合理近似,与完美反射相比,可以以最小的性能损失实现。最后对我们在opengl1.2中仅使用标准图形API函数的实现进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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