An Evaluation of Game Usability in Shared Mixed and Virtual Environments

Francesco De Pace, Federico Manuri, A. Sanna, Íñigo Lerga Valencia
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引用次数: 1

Abstract

Augmented reality (AR) and virtual reality (VR) technologies are increasingly becoming more pervasive and important in the information technology area. Thanks to the technological improvements, desktop interfaces are being replaced by immersive VR devices that offer a more compelling game experience. AR games have started to draw attention of researchers and companies for their ability to exploit both the real and virtual environments. New fascinating challenges are generated by the possibility of designing hybrid games that allow several users to access shared environments exploiting the features of both AR and VR devices. However, the user experience and usability can be affected by several parameters, such as the field of view (FoV) of the employed devices or the realism of the scene. The work presented in this chapter aims to assess the impact of the FoV on the usability of the interfaces in a first-person shooter game. Two players, interacting with AR (first player) and VR (second player) devices, can fight each other in a large game environment. Although we cannot ascertain that different FoVs have affected the game usability, users considered the narrow FoV interfaces to be less usable, even though they could freely move around the real environment.
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共享、混合和虚拟环境下的游戏可用性评价
增强现实(AR)和虚拟现实(VR)技术在信息技术领域日益普及和重要。由于技术的进步,桌面界面正在被沉浸式VR设备所取代,这些设备提供了更吸引人的游戏体验。增强现实游戏已经开始引起研究人员和公司的注意,因为它们能够同时利用真实和虚拟环境。设计混合游戏的可能性产生了新的有趣的挑战,允许多个用户利用AR和VR设备的功能访问共享环境。然而,用户体验和可用性可能会受到几个参数的影响,例如所使用设备的视场(FoV)或场景的真实感。本章所呈现的工作旨在评估FoV对第一人称射击游戏界面可用性的影响。两名玩家通过AR(第一玩家)和VR(第二玩家)设备进行交互,可以在大型游戏环境中相互对抗。虽然我们不能确定不同的FoV是否会影响游戏的可用性,但用户认为窄FoV界面的可用性较差,即使他们可以在真实环境中自由移动。
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