Digital Games in Primary Education

Dionysios Manesis
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引用次数: 7

Abstract

Digital educational games create a new perspective in learning culture, which go hand in hand with the interests of the pupils. Digital educational games are an innovation in primary education that can enhance children learning and acquiring skills. The integration of digital educational games in the school environment of primary education could effectively contribute to reforming the educational system. Early childhood education and primary education teachers can play a crucial role in supporting children’s digital game-based learning (DGBL). Teachers’ beliefs about using DGBL are important and often limit their efforts to integrate new technologies into the classroom. Positive views can help teachers embody DGBL in their teaching methods more easily. Thus, without the knowledge of teachers’ views and intentions about using DGBL in primary education settings, any potential inno-vations in this area may lack utility. The scope of this chapter is to investigate the pedagogical dimension of digital educational games as far as the primary education concerns, examine the factors that influence the effectiveness of games in the learning procedure, give valuable information in the designers of digital educational games, and finally examine primary school teachers’ beliefs about DGBL, as well as their confidence in integrating digital educational games in the classroom.
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小学教育中的数字游戏
数字教育游戏创造了学习文化的新视角,这与学生的兴趣密切相关。数字教育游戏是小学教育的一项创新,可以提高儿童的学习和获得技能。将数字教育游戏融入小学教育的学校环境,可以有效地促进教育体制的改革。幼儿教育和小学教育教师可以在支持儿童数字游戏学习(DGBL)方面发挥关键作用。教师对使用DGBL的信念很重要,往往限制了他们将新技术融入课堂的努力。积极的观点可以帮助教师更容易地将DGBL体现在教学方法中。因此,如果不了解教师在小学教育环境中使用DGBL的观点和意图,这一领域的任何潜在创新都可能缺乏效用。本章的范围是就小学教育而言,调查数字教育游戏的教学维度,检查影响游戏在学习过程中有效性的因素,为数字教育游戏的设计者提供有价值的信息,最后检查小学教师对DGBL的信念,以及他们在课堂上整合数字教育游戏的信心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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