Mechanisms for multimodality: taking fiction to another dimension

Kevin R. Glass, S. Bangay, B. Alcock
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引用次数: 4

Abstract

We present methods for automatically constructing representations of fiction books in a range of modalities: audibly, graphically and as 3D virtual environments. The correspondence between the sequential ordering of events against the order of events presented in the text is used to correctly resolve the dynamic interactions for each representation. Synthesised audio created from the fiction text is used to calibrate the base time-line against which the other forms of media are correctly aligned. The audio stream is based on speech synthesis using the text of the book, and is enhanced using distinct voices for the different characters in a book. Sound effects are included automatically. The graphical representation represents the text (as subtitles), identifies active characters and provides visual feedback of the content of the story. Dynamic virtual environments conform to the constraints implied by the story, and are used as a source of further visual content. These representations are all aligned to a common time-line, and combined using sequencing facilities to provide a multimodal version of the original text.
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多模态机制:将小说带入另一个维度
我们提出了在一系列模式下自动构建小说书籍表示的方法:听觉、图形和3D虚拟环境。事件的顺序顺序与文本中呈现的事件顺序之间的对应关系用于正确解析每种表示的动态交互。从小说文本生成的合成音频用于校准基本时间线,以使其他形式的媒体正确对齐。音频流基于使用书中的文本的语音合成,并使用书中不同角色的不同声音进行增强。声音效果包括自动。图形表示表示文本(作为字幕),识别活动角色并提供故事内容的视觉反馈。动态虚拟环境符合故事所隐含的约束,并被用作进一步视觉内容的来源。这些表示都与一个共同的时间线对齐,并使用排序设施进行组合,以提供原始文本的多模式版本。
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