Designing Generation Y Interactions: The Case of YPhone

Q1 Computer Science Virtual Reality Intelligent Hardware Pub Date : 2022-04-01 DOI:10.1016/j.vrih.2021.12.005
Wei Liu
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引用次数: 2

Abstract

Background

With more and more products becoming digital, mobile, and networked, paying attention to the qualities of interactions with is also getting more relevant. While interaction qualities have been addressed in several scientific studies, little attention is being paid to their implementation into a real life, everyday context. This paper describes the development of a novel office phone prototype, YPhone, which demonstrates the application of a specific set of Generation Y interaction qualities (instant, playful, collaborative, expressive, responsive, and flexible) into the context of office work. The working prototype supports office workers in experiencing new type of interactions. It is set out in practice in a series of evaluations. We found that the playful, expressive, responsive, and flexible qualities have more trust than the instant and collaborative qualities. Qualities can be grouped, although this may be different for different products that are evaluated, so researchers must be cautious about generalizing. The overall evaluation was positive with some valuable suggestions to its user interactions and features.

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设计Y世代互动:以YPhone为例
随着越来越多的产品走向数字化、移动化和网络化,对互动质量的关注也变得越来越重要。虽然交互质量已经在一些科学研究中得到了解决,但很少有人关注它们在现实生活中日常环境中的实现。本文描述了一种新颖的办公电话原型YPhone的开发,它展示了一套特定的Y世代交互品质(即时、有趣、协作、表达、响应和灵活)在办公室工作环境中的应用。工作原型支持办公室工作人员体验新型互动。它在一系列评价中付诸实践。我们发现,俏皮、富有表现力、反应敏捷和灵活的特质比即时和合作的特质更值得信任。质量可以分组,虽然这可能是不同的产品评估不同,所以研究人员必须谨慎一概而论。总体评价是积极的,对其用户交互和功能提出了一些有价值的建议。
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来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
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