Comparing Teleportation Methods for Travel in Everyday Virtual Reality

Dominic Lesaca, Henry Cheung, Tapaswini Jena, D. Cliburn
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引用次数: 1

Abstract

The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps the most fundamental interaction in these applications is the ability to travel throughout virtual environments in which users find themselves immersed. Teleportation is often used to support travel in VR applications. While many methods exist for implementing teleportation, relatively little research has been done to compare such methods. In this paper, we describe an experiment to compare four teleportation methods for travel in everyday virtual reality. We found that, for general use, experienced VR users prefer to control a virtual arc with their hand to indicate the location and direction of orientation to which they want to teleport. However, teleporting a single step at a time in the direction of view may support more natural movement and encourage shorter travel paths, but at the expense of longer travel times.
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日常虚拟现实中旅行的隐形传态方法比较
日常虚拟现实(VR)应用的数量正在以惊人的速度增长。也许这些应用程序中最基本的交互是用户发现自己沉浸在虚拟环境中的能力。在VR应用中,隐形传送常用于支持旅行。虽然存在许多实现隐形传态的方法,但对这些方法进行比较的研究相对较少。在本文中,我们描述了一个实验,以比较日常虚拟现实中的四种隐形传态旅行方法。我们发现,在一般情况下,经验丰富的VR用户更喜欢用手控制虚拟弧线,以指示他们想要传送的位置和方向。然而,在视线的方向上一次传送一个步骤可能会支持更自然的运动,并鼓励更短的旅行路径,但代价是更长的旅行时间。
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