W.O.U.S.: Widgets of Unusual Size

Zann Anderson, Michael D. Jones, Kevin Seppi
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Abstract

Recent work in tangible interfaces, including widget sets like .NET Gadgeteer and Phidgets, has enabled prototyping of rich physical interaction at a handheld or tabletop scale. But it remains unclear how participants respond to physical widgets at larger scales. What kinds of interaction would larger widgets enable, and what kinds of systems - if any - can or should be built with them? We built unusually-sized widgets, or "mega-widgets" in order to explore this territory. We present the results of two iterations of building mega-widgets and accompanying user studies designed to help understand participants» reactions to mega-widgets and probe possible applications. Responses indicated, among other things, a correlation between widget size and the perceived size or importance of what it might control. Mega-widgets were also perceived as increasing the precision of user input control and providing a fun and playful element. We hope that knowledge gained from this exploratory work can help lay groundwork for further exploration of widgets at larger scales.
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w.o.us:尺寸异常的小部件
最近在有形界面方面的工作,包括像。net Gadgeteer和Phidgets这样的小部件集,使得在手持或桌面规模上实现丰富的物理交互原型成为可能。但目前尚不清楚参与者在更大范围内对实体小部件的反应。更大的小部件支持什么样的交互?如果有的话,可以或者应该用它们构建什么样的系统?为了探索这一领域,我们构建了不同寻常的小部件,或者“巨型小部件”。我们介绍了构建超级小部件和附带的用户研究的两次迭代的结果,这些研究旨在帮助理解参与者对超级小部件的反应并探索可能的应用程序。回答表明,除其他事项外,小部件大小与感知大小或它可能控制的重要性之间存在相关性。超级小部件还被认为可以提高用户输入控制的精度,并提供有趣的元素。我们希望从这项探索性工作中获得的知识可以帮助为进一步在更大范围内探索小部件奠定基础。
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