Key factor to improve Adversity Quotient in children through mobile game-based learning

Siwaporn Boonsamuan, Banphot Nobaew
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引用次数: 2

Abstract

This paper presents the key motivation factors of mobile game-based learning (mGBL) to improve Adversity Quotient (AQ) in students from the primary school. This study proposes the original concept; the strategy environment factors can be used to help to improve the AQ effectively. In class, students learn the solar system through the game; it names “It's here”. Game design concept aims to focus on the cause of the thinking process and makes a plan to do a mission trip exploring the solar system. Experimental result concluded that the strategy environment is the motivation key factor for AQ improvement.
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通过手机游戏学习提高儿童逆境商的关键因素
本文探讨了利用手机游戏学习提高小学生逆境商的关键动机因素。本研究提出了原始概念;策略环境因素可以帮助企业有效地改善AQ。课堂上,学生通过游戏了解太阳系;它的名字是“它在这里”。游戏设计理念旨在关注事业的思考过程,制定一个计划,做一次探索太阳系的任务之旅。实验结果表明,策略环境是激励AQ改进的关键因素。
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