CrowdLearner: rapidly creating mobile recognizers using crowdsourcing

Shahriyar Amini, Y. Li
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引用次数: 27

Abstract

Mobile applications can offer improved user experience through the use of novel modalities and user context. However, these new input dimensions often require recognition-based techniques, with which mobile app developers or designers may not be familiar. Furthermore, the recruiting, data collection and labeling, necessary for using these techniques, are usually time-consuming and expensive. We present CrowdLearner, a framework based on crowdsourcing to automatically generate recognizers using mobile sensor input such as accelerometer or touchscreen readings. CrowdLearner allows a developer to easily create a recognition task, distribute it to the crowd, and monitor its progress as more data becomes available. We deployed CrowdLearner to a crowd of 72 mobile users over a period of 2.5 weeks. We evaluated the system by experimenting with 6 recognition tasks concerning motion gestures, touchscreen gestures, and activity recognition. The experimental results indicated that CrowdLearner enables a developer to quickly acquire a usable recognizer for their specific application by spending a moderate amount of money, often less than $10, in a short period of time, often in the order of 2 hours. Our exploration also revealed challenges and provided insights into the design of future crowdsourcing systems for machine learning tasks.
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CrowdLearner:使用众包快速创建移动识别器
通过使用新颖的模式和用户环境,移动应用程序可以提供更好的用户体验。然而,这些新的输入维度通常需要基于识别的技术,而手机应用开发者或设计师可能并不熟悉这些技术。此外,使用这些技术所必需的招聘、数据收集和标记通常既耗时又昂贵。我们提出了CrowdLearner,这是一个基于众包的框架,可以使用移动传感器输入(如加速度计或触摸屏读数)自动生成识别器。CrowdLearner允许开发人员轻松创建识别任务,将其分发给人群,并随着更多数据可用而监控其进度。在2.5周的时间里,我们将CrowdLearner部署到72个移动用户中。我们通过实验6个识别任务来评估该系统,这些任务涉及动作手势、触摸屏手势和活动识别。实验结果表明,CrowdLearner使开发人员能够在短时间内(通常在2小时左右)花费适量的钱(通常不到10美元),快速获得适合其特定应用的可用识别器。我们的探索也揭示了挑战,并为机器学习任务的未来众包系统的设计提供了见解。
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