Blue Danger: Live Action Gaming Over Bluetooth

Lei Wang, Eleonore De Vial, L. Tokarchuk, Yapeng Wang, Athen Ma
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引用次数: 4

Abstract

A community live action game over Bluetooth, namely Blue Danger, is proposed in this paper. The market penetration of Bluetooth provides an excellent media for such game in which a large number of players is required. Bluetooth has a relatively short transmission range that allows a dynamic mobile adhoc network environment to be created which is ideal for the action game proposed. In addition, reliability of Bluetooth as well as its detection and tracking have been examined during the development of the game. A prototype game framework has been built and tested.
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Blue Danger: Live Action game Over Bluetooth
本文提出了一种基于蓝牙的社区真人游戏《Blue Danger》。蓝牙的市场渗透为这种需要大量玩家的游戏提供了极好的媒介。蓝牙具有相对较短的传输范围,可以创建动态的移动自组网环境,这对于所提出的动作游戏来说是理想的。此外,在游戏的开发过程中,还对蓝牙的可靠性以及蓝牙的检测和跟踪进行了测试。一个原型游戏框架已经建立和测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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