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2009 6th IEEE Consumer Communications and Networking Conference最新文献

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A Hierarchically Structured Worldwide Sensor Web Architecture 一种分层结构的全球传感器网络架构
Pub Date : 2009-02-18 DOI: 10.1109/WAINA.2009.140
I. Rhead, M. Merabti, H. Mokhtar, P. Fergus
Environmental sensing is seen as key to understanding the physical processes that affect our lives. The collection of such data is used to enhance the decision making processes of governments, organizations and society as a whole in their future interactions with the planet. In order to be able to generate a global picture of the effects a physical phenomenon may have it is necessary to generate a framework which is capable of networking sensing devices on a global scale. This paper presents an initial overview of a framework to facilitate the worldwide networking of a wide variety of sensing device types into a Worldwide Sensor Web.
环境感知被视为理解影响我们生活的物理过程的关键。这些数据的收集用于加强政府、组织和整个社会未来与地球相互作用的决策过程。为了能够全面了解一种物理现象可能产生的影响,有必要建立一个能够在全球范围内将传感设备联网的框架。本文提出了一个框架的初步概述,以促进各种传感设备类型的全球联网到一个全球传感器网。
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引用次数: 2
Using Entropy Based Clustering Method to Improve the Utilization Heterogeneous Antennas in Ad Hoc Wireless Networks 基于熵的聚类方法提高Ad Hoc无线网络中异构天线利用率
Pub Date : 2009-02-18 DOI: 10.1109/CCNC.2009.4784914
Yong Wang, K. Yen, Hao Zhu
Directional antennas widely used in IEEE 802.11 series protocols can offer high gain and low interference to other stations. But they also cause some side effects like the hidden terminal and deafness problems, which will deteriorate the performance of the networks significantly. Therefore, omni-directional antennas have to be used in some cases to avoid these problems. So a station equipped with antennas capable of operating in both omnidirectional and directional modes is desired. In this paper, an entropy-based clustering algorithm is proposed to find an improved solution between using omniand directional antennas, which utilizes the advantage of directional antennas and meanwhile alleviates the effects brought by directional antennas. We compare our proposed algorithms with the traditional ones and the simulation results confirm the effectiveness of our proposed method.
在IEEE 802.11系列协议中广泛使用的定向天线可以为其他站提供高增益和低干扰。但也会产生一些副作用,如终端隐藏问题和耳聋问题,严重影响网络的性能。因此,在某些情况下,必须使用全向天线来避免这些问题。因此,需要配备能够在全向和定向模式下工作的天线的电台。本文提出了一种基于熵的聚类算法来寻找全向天线和定向天线之间的改进解决方案,既利用了定向天线的优势,又减轻了定向天线带来的影响。将所提算法与传统算法进行了比较,仿真结果验证了所提算法的有效性。
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引用次数: 0
Project GeoTV - A Three-Screen Service: Navigate on SmartPhone, Browse on PC, Watch on HDTV Project GeoTV -一个三屏服务:在智能手机上导航,在PC上浏览,在高清电视上观看
Pub Date : 2009-02-18 DOI: 10.1109/CCNC.2009.4785025
Y. Chen, D. Gibbon, R. Jana, Bernard Renger, D. Stern, Mike Yang, B. Wei, Hailong Sun
GeoTV is a project that explores seamless integration of mobile phones, HDTV sets, and computers in the living room to enrich the user experience of existing services. The three- screen service allows a user to navigate a world map on a smart phone to track geo-located media RSS content that matches her personal interests. The user can show a matching video clip on her phone or direct a nearby HDTV set to play the video. In addition, the user can bring up a world map on a nearby computer screen to navigate areas of interest related to the video clip. GeoTV allows all three screens to be used for what they are best for: HDTV for high resolution video, computer screen for browsing a world map, and a smart phone for personalized control at hand to select media of interest.
GeoTV是一个探索将移动电话、高清电视机和电脑无缝集成到客厅的项目,以丰富现有服务的用户体验。这一三屏服务允许用户在智能手机上浏览世界地图,以跟踪符合其个人兴趣的地理定位媒体RSS内容。用户可以在手机上播放匹配的视频片段,或者指示附近的高清电视机播放该视频。此外,用户还可以在附近的电脑屏幕上显示世界地图,以导航与视频剪辑相关的兴趣区域。GeoTV允许所有三种屏幕都发挥其最大的作用:高清电视用于高分辨率视频,电脑屏幕用于浏览世界地图,智能手机用于个性化控制,选择感兴趣的媒体。
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引用次数: 7
Loss-Aware Geographic Routing for Unreliable Wireless Sensor Networks 不可靠无线传感器网络的丢失感知地理路由
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784703
E. Ghadimi, A. Khonsari, M. S. Talebi, N. Yazdani
The research community has recently witnessed the emergence of densely deployed Wireless Sensor Networks (WSNs) consisting of a large number of battery-operated sensor nodes. As a candidate for monitoring remote faulty regions, WSNs may suffer from hardware and software faults which may cause misbehavior of a portion of network. Geographic routing algorithms aims at traversing data packets in such environments with admissible communication complexity. In this paper, we propose a novel region routing algorithm that addresses message loss tolerability in harsh and hostile environments by assigning higher weights to higher harsh regions. Finally, we present extensive simulation experiments to validate the accuracy of the proposed algorithm.
最近,研究界见证了由大量电池驱动的传感器节点组成的密集部署的无线传感器网络(wsn)的出现。作为监测远程故障区域的候选网络,无线传感器网络可能会遭受硬件和软件故障,从而导致部分网络的行为不正常。地理路由算法的目标是在允许通信复杂性的环境中遍历数据包。在本文中,我们提出了一种新的区域路由算法,该算法通过为更高的苛刻区域分配更高的权重来解决恶劣和敌对环境下的消息容忍度问题。最后,我们进行了大量的仿真实验来验证所提出算法的准确性。
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引用次数: 1
Octopus: An Application Independent DRM Toolkit 章鱼:一个独立于应用程序的DRM工具包
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784941
Gilles Boccon-Gibod, Julien Boeuf, J. Lacy
Digital Rights Management systems originally arose as an example of a solution to one of the most basic problems associated with secure systems design, the problem of governing access by a credentialed entity to a resource in the context of a set of policies established to restrict or define such access. Most DRMs that are in use today are based on DRM-specific declarative rights expression languages and authorization mechanisms that have strong semantic coupling to the application in which they are employed. A notable exception to this approach can be found in the Octopus system described in this paper. Octopus employs several concepts from the trust management philosophy originally posited by Blaze, et al. in 1996, but perhaps its most striking similarity can be found in its clear separation of authorization mechanism from application semantics.
数字版权管理系统最初是作为解决与安全系统设计相关的最基本问题之一的一个示例而出现的,该问题是在为限制或定义这种访问而建立的一组策略的上下文中,管理有证书的实体对资源的访问的问题。目前使用的大多数drm都基于特定于drm的声明性权利表达语言和授权机制,这些语言和授权机制与使用它们的应用程序具有很强的语义耦合。本文中描述的Octopus系统是这种方法的一个显著例外。Octopus采用了Blaze等人在1996年最初提出的信任管理理念中的几个概念,但最惊人的相似之处可能是它将授权机制与应用程序语义清晰地分离开来。
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引用次数: 4
On the Design of Medium Access Control for Multi-Gbps Wireless Networks in 60-GHz Bands 60ghz频段多gbps无线网络的介质访问控制设计
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784737
Chun-Ting Chou
New applications such as high-definition (HD) video streaming are driving the data rate of wireless links from hundreds of Mbps to multi Gbps. Among a few technologies that can provide such high rates, transmission in 60-GHz bands is considered as a very promising solution. In this paper, we identify key design challenges of wireless transmission in 60-GHz bands from the perspective of medium access control (MAC) design. Ecma TC-48 MAC Protocol is used as a case study to show how these challenges are addressed in a practical and efficient manner.
高清(HD)视频流等新应用正在推动无线链路的数据速率从数百Mbps提高到数Gbps。在少数能够提供如此高速率的技术中,60 ghz频段的传输被认为是一个非常有前途的解决方案。在本文中,我们从介质访问控制(MAC)设计的角度确定了60 ghz频段无线传输的主要设计挑战。Ecma TC-48 MAC协议被用作案例研究,以展示如何以实用和有效的方式解决这些挑战。
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引用次数: 1
Directional Antenna for Multipath Ad Hoc Routing 多径Ad Hoc路由定向天线
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784892
H. Gharavi, Bin Hu
Multipath routing can be effectively used to maximize the utilization of network resources for real-time traffic. In mobile ad-hoc network environments, this approach can suffer from co-channel interference due to the simultaneous transmission of packets via multiple routes. In this paper, by exploiting the directionality of directional antennas, a Directional Dynamic Source Routing (DDSR)-based Multipath routing protocol is proposed for mobile wireless ad hoc networks. Three metrics are considered in the route discovery process in order to select the best multiple routes. These are hop count, beam overlaps, and the number of joint nodes between the different routes. The proposed directional routing protocol has shown to be capable of minimizing inter-path and intra-path interference, hence significantly improving the system throughput performance for simultaneous transmission of multimedia information over multiple routes.
多路径路由可以有效地利用网络资源,最大限度地利用实时流量。在移动ad-hoc网络环境中,由于通过多条路由同时传输数据包,这种方法可能会受到同信道干扰。本文利用定向天线的方向性,提出了一种基于定向动态源路由(DDSR)的移动无线自组网多径路由协议。在路由发现过程中考虑了三个指标,以选择最佳的多条路由。这些是跳数,波束重叠,以及不同路由之间的连接节点数。所提出的定向路由协议能够最大限度地减少路径间和路径内的干扰,从而显著提高系统在多路由上同时传输多媒体信息的吞吐量性能。
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引用次数: 21
A Multimedia Delivery Architecture for IPTV with P2P-Based Time-Shift Support 一种支持p2p时移的IPTV多媒体传输体系结构
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784884
D. Gallo, C. Miers, Vlad C. Coroamă, T. Carvalho, V. Souza, P. Karlsson
From the four basic functionalities of video delivery systems - linear TV, Video on Demand (VoD), time-shifted TV (tsTV), and network Personal Video Recorder (nPVR) - most of today's solutions focus either on linear TV, or on VoD. While linear TV usually uses efficient distribution mechanisms such as multicast, VoD is often realized via centralized, bandwidth-inefficient unicast. Even when file sharing P2P algorithms are used for VoD or nPVR, they can not be applied to tsTV since they require the whole content to exist from the beginning. With this paper, we propose a novel solution that aims at offering all four functionalities in one distributed system. Our architecture uses multicast for the distribution of live content, and a modified P2P protocol for offering VoD, nPVR, and tsTV altogether.
从视频传输系统的四个基本功能——线性电视、视频点播(VoD)、时移电视(tsTV)和网络个人视频录像机(nPVR)——来看,今天的大多数解决方案要么集中在线性电视上,要么集中在VoD上。线性电视通常采用高效的分发机制,如组播,而视频点播通常通过集中的、带宽效率低下的单播来实现。即使将文件共享P2P算法用于VoD或nPVR,也不能应用于tsTV,因为它们要求从头开始就存在整个内容。在本文中,我们提出了一种新的解决方案,旨在在一个分布式系统中提供所有四种功能。我们的架构使用多播来分发直播内容,并使用修改后的P2P协议来同时提供VoD、nPVR和tsTV。
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引用次数: 14
VP2P: A Virtual Machine-Based P2P Testbed for VoD Delivery VP2P:基于虚拟机的点对点视频点播测试平台
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784768
Y. Chen, R. Jana, D. Stern, Hailong Sun, B. Wei, Mike Yang
Recent advances in P2P technology have made it a viable alternative for the delivery of rich media by both content and service providers. However, to better understand and utilize P2P technologies in building a scalable media distribution platform, the nature of the underlying network must be taken into consideration. Although many P2P simulations have been conducted previously, very few were evaluated on a real P2P testbed with the properties of the physical network in mind. In this paper, we describe VP2P, a virtual machine-based P2P testbed, which supports P2P studies with the consideration of typical service provider networks. We use four fully equipped MacPro's to emulate 32 peers in the current implementation. Experiments of three P2P algorithms for Video On Demand (VoD) services: BitTorrent, Toast, and Zebra, were run on the testbed. We discuss the rationales behind the hardware and software architecture of VP2P, report our results, and conclude with lessons learned and future directions for VM-based testbeds.
P2P技术的最新进展使其成为内容和服务提供商提供富媒体的可行替代方案。然而,为了更好地理解和利用P2P技术来构建可扩展的媒体分发平台,必须考虑底层网络的性质。虽然以前已经进行了许多P2P模拟,但很少有在真实的P2P测试平台上进行评估,并考虑到物理网络的属性。本文介绍了一种基于虚拟机的P2P测试平台VP2P,该平台支持基于典型服务提供商网络的P2P研究。在当前的实现中,我们使用四个完全配备的MacPro来模拟32个对等体。在实验台上分别对BitTorrent、Toast和Zebra三种P2P点播算法进行了实验。我们讨论了VP2P硬件和软件架构背后的基本原理,报告了我们的结果,并总结了经验教训和基于vm的测试平台的未来方向。
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引用次数: 5
AOI-Cast Strategies for P2P Massively Multiplayer Online Games P2P大型多人在线游戏的AOI-Cast策略
Pub Date : 2009-01-11 DOI: 10.1109/CCNC.2009.4784975
Luca Genovali, L. Ricci
This paper presents a P2P support for Massively Multiplayer On line Games. The P2P overlay is defined by considering a Voronoi diagram where the sites correspond to the peers and a link connects Voronoi neigbours. An AOI-cast mechanism is defined to notify events generated by a peer to peers located in its Area of Interest. A routing algorithm exploiting the properties of the Voronoi graph has been defined as well. AOI-cast has been evaluated through a set of simulations developed by Peersim.
本文提出了一种大规模多人在线游戏的P2P支持。P2P覆盖是通过考虑Voronoi图来定义的,其中站点对应于对等点,并且有一条链接连接Voronoi邻居。定义了AOI-cast机制来通知位于其感兴趣区域内的对等点生成的事件。本文还定义了一种利用Voronoi图特性的路由算法。通过Peersim开发的一组模拟对AOI-cast进行了评估。
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引用次数: 15
期刊
2009 6th IEEE Consumer Communications and Networking Conference
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