Configurable semi-autonomic animated animal characters in interactive virtual reality applications

Zhuming Ai, M. Livingston
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Abstract

In many virtual reality (VR) simulation and training applications, it is desirable and even critical to have computer controlled animal characters that can behave with a high degree of realism. The realism can be measured in two aspects. One is behavioral realism, or how real the characters act and respond to the commands and environments. The other aspect is visual realism. Many efforts have been directed at animating human characters as well as other animal characters in applications such as interactive computer games. However, more research is still needed for realistic animation of animal characters due to the vast variety of animal species and different application purposes. In some of the environments for which security personnel are being trained, animals, such as dogs, are part of the training programs. So we need to include realistic behavior and visual representations of animal characters in our training applications. This study is focused on animal behavior and animation for VR applications. A simple implementation of a real-time animal animation method that is configurable is proposed to make it easy for user interaction. Synthetic animal characters are included in the system so that their behavior can be programmed and controlled digitally. A two-stage state machine is used in the system. The top-level state machine controls the animal behavior. The secondary state machine controls animation. Animation blending and procedural control are used to make the animation smooth.
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交互式虚拟现实应用中可配置的半自主动画动物角色
在许多虚拟现实(VR)模拟和训练应用中,拥有具有高度真实感的计算机控制动物角色是可取的,甚至是至关重要的。现实主义可以从两个方面来衡量。其一是行为现实主义,即角色的行为和对命令和环境的反应有多真实。另一方面是视觉现实主义。在交互式电脑游戏等应用程序中,许多努力都是针对人类角色和其他动物角色的动画。然而,由于动物种类繁多,应用目的不同,动物角色动画的真实感还需要更多的研究。在一些安全人员接受培训的环境中,动物,如狗,是培训计划的一部分。因此,我们需要在训练应用程序中包含动物角色的真实行为和视觉表现。本研究的重点是动物行为和VR应用中的动画。提出了一种可配置的实时动物动画方法的简单实现,使其易于用户交互。系统中包含了合成的动物特征,因此它们的行为可以通过数字编程和控制。系统中使用了一个两阶段状态机。顶级状态机控制动物的行为。二级状态机控制动画。动画混合和程序控制被用来使动画平滑。
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Software scalability engineering for distributed virtual environments ARCS: A framework with extended software integration capabilities to build Augmented Reality applications Configurable semi-autonomic animated animal characters in interactive virtual reality applications Semantic modeling of Virtual Environments using MASCARET What VR developers can learn from 20 years of UIMS
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