Development of a Method for Capturing Human Motion Using a RGB-D Camera

Everton Simoes da Motta, A. Sementille, I. A. Aguilar
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引用次数: 1

Abstract

Human motion capture systems are being increasingly studied in the area of computer vision and also by major entertainment industries. These systems are able to track the position and orientation of joints of the body and its trajectory in space over a period of time. They are used in various applications such as digital games, animation of virtual characters for film and television, gesture recognition, medical rehabilitation, etc. The emergence of new low-cost and good resolution devices that provide depth information has prompted new research. However, systems that are based only on depth information (usually realtime systems) do not present a high accuracy in movement tracking. Considering this context, this thesis project presents the development of a method for capturing human movements using only one RGB-D sensor, combining captured texture from the image and depth information in order to obtain a higher accuracy of the inferred motion, which are associated with a virtual skeleton. This method is not intended for real-time applications (like video games), but those that require greater accuracy, such as the animation of virtual characters, for film, and medical rehabilitation
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使用RGB-D相机捕捉人体运动的方法的发展
人体动作捕捉系统在计算机视觉领域和主要娱乐行业的研究越来越多。这些系统能够在一段时间内跟踪身体关节的位置和方向及其在空间中的轨迹。它们被用于各种应用,如数字游戏、影视虚拟人物动画、手势识别、医疗康复等。新的低成本和高分辨率的设备的出现,提供了深入的信息,促使新的研究。然而,仅基于深度信息的系统(通常是实时系统)在运动跟踪方面并不具有很高的准确性。考虑到这一背景,本论文项目提出了一种仅使用一个RGB-D传感器捕获人体运动的方法,将从图像中捕获的纹理和深度信息相结合,以获得与虚拟骨骼相关的更高精度的推断运动。这种方法并不适用于实时应用程序(如视频游戏),但适用于那些需要更高精度的应用程序,如电影中的虚拟角色动画和医疗康复
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