Little Manila: A Digital Recreation

Joshua Salyers, D. Cliburn, Edith Sparks, Jamie Lynn Culilap, Sarah Kuo, Kyle Sabbatino, Ronnie Sanchez, Danielle Thomasson, Hannah Tvergyak
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引用次数: 4

Abstract

Little Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial efforts to digitally recreate Little Manila as it appeared during the mid-twentieth century. Our game-like environment was developed primarily by an interdisciplinary team of undergraduate students who worked on the project during a five week summer fellowship. The team included two history majors, two graphic design majors, a computer science major, and a geological science major. The team managed itself using the Scrum methodology for software development, which included daily stand-up meetings that served to enhance communication and facilitate collaboration among team members. The current version of the software allows users to interact with non-player characters (NPCs) and explore many of the buildings near the intersection of El Dorado and Lafayette Streets, the center of Little Manila, to learn more about life for Filipino immigrants during the time period of the recreation. At the conclusion of the fellowship a "Big Reveal" event was held to demonstrate the software to members of the community. Nearly 120 people attended the event, with reactions from audience members ranging from tears to cries of recognition.
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小马尼拉:数字娱乐
小马尼拉曾经是加利福尼亚州斯托克顿的一个充满活力的菲律宾社区,在20世纪60年代开始的高速公路建设项目中被摧毁,该项目花费了近30年的时间才完成。本文描述了我们最初的努力,以数字方式重建小马尼拉,因为它出现在二十世纪中期。我们的游戏式环境主要是由一个跨学科的本科生团队开发的,他们在为期五周的暑期奖学金期间致力于这个项目。该团队包括两名历史专业的学生、两名平面设计专业的学生、一名计算机科学专业的学生和一名地质科学专业的学生。团队使用Scrum方法进行软件开发,其中包括每天的站立会议,以加强团队成员之间的沟通和促进协作。该软件的当前版本允许用户与非玩家角色(npc)互动,并探索小马尼拉中心El Dorado和Lafayette街交叉口附近的许多建筑物,以了解更多菲律宾移民在娱乐期间的生活。在奖学金结束时,举办了一个“大揭秘”活动,向社区成员演示该软件。近120人参加了此次活动,观众们的反应不一,有的潸然泪下,有的潸然泪下。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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