Bodystorming Human-Robot Interactions

David J. Porfirio, Evan Fisher, Allison Sauppé, Aws Albarghouthi, Bilge Mutlu
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引用次数: 27

Abstract

Designing and implementing human-robot interactions requires numerous skills, from having a rich understanding of social interactions and the capacity to articulate their subtle requirements, to the ability to then program a social robot with the many facets of such a complex interaction. Although designers are best suited to develop and implement these interactions due to their inherent understanding of the context and its requirements, these skills are a barrier to enabling designers to rapidly explore and prototype ideas: it is impractical for designers to also be experts on social interaction behaviors, and the technical challenges associated with programming a social robot are prohibitive. In this work, we introduce Synthé, which allows designers to act out, or bodystorm, multiple demonstrations of an interaction. These demonstrations are automatically captured and translated into prototypes for the design team using program synthesis. We evaluate Synthé in multiple design sessions involving pairs of designers bodystorming interactions and observing the resulting models on a robot. We build on the findings from these sessions to improve the capabilities of Synthé and demonstrate the use of these capabilities in a second design session.
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人体风暴人机交互
设计和实现人机交互需要许多技能,从对社会交互的丰富理解和阐明其微妙需求的能力,到随后对具有如此复杂交互的许多方面的社交机器人进行编程的能力。虽然设计师最适合开发和实现这些交互,因为他们对环境和需求的固有理解,但这些技能是使设计师能够快速探索和原型化想法的障碍:设计师同时是社交交互行为方面的专家是不切实际的,与编程社交机器人相关的技术挑战是令人望而却步的。在这项工作中,我们介绍了synth,它允许设计师表演,或者身体风暴,多个交互演示。这些演示被自动捕获,并使用程序合成转换为设计团队的原型。我们在多个设计会议中评估synth,包括对设计师进行身体风暴互动并观察机器人上的最终模型。我们以这些会议的发现为基础,改进synth的功能,并在第二个设计会议中演示这些功能的使用。
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